Strategic Industry
Strategic Industry Strategic Industry
About this mod Machine translation
Strategic Industry Strategic Industry
strategic industry
(Version 10.01, upload date: November 14, 2017)
Three new strategic resources:
Copper, composites and propellants.
Copper gives +1 production.
Copper, coal, nits, oil, and aluminum now spawn across a wider range of terrain.
new project
Can only be built once.
Gun Enhancement: Generates +2 propellant and +5 General Points. Industrial area, Niter and mobilization are required.
R&D Investment: Production +2 Composites and 15% Science. Campus, Iron and Composites (Technical) required.
new building
Forging: +1 production. Generates +1 copper. Requires camp and iron work.
Strategic resource changes:
Bronze: Spearman, heavy tank, field gun
Iron: Pikeman and Crossbowman
Niter: Ranger, Frigate and Private
Propellants: Artillery, Infantry, AT Crew, Modern AT, Machine Guns, Anti-Aircraft Guns
Oil: Biplane, submarine, destroyer, helicopter, guided missile cruiser
Composite materials: mechanized infantry, rocket artillery, mobile SAM, modern armor.
Siege weapons, ships, mechanized troops, and support troops now require industrial infrastructure:
Camp: siege guns, siege towers, battering ram, observation balloons
Armory: bombers, field artillery
Shipyards: frigates, privateers, ironclads, battleships, submarines
Seaport: aircraft carriers, destroyers, nuclear submarines, guided missile cruisers
Factory: Tank
Power plant: mechanized infantry, rocket launchers, mobile SAM, modern armor
Other changes to improve the game:
Move camp to Archery.
Designed for use in combination with strategic woods.
Known BUG: Propellant and Composites icons appear too large on the diplomatic transaction screen. Has no impact on gameplay other than looking funky.
Strategic Industry
(Version 10.01, Uploaded Nov 14, 2017)
Three new Strategic Resources:
Copper, Composites and Propellant.
Copper gives +1 Production.
Copper, Coal, Niter, Oil, Aluminum now spawn on a wider variety of terrains.
New Projects
Can only be built once.
Firearm Enhancements: Produces +2 Propellant and +5 Great General points. Requires Industrial Zone, Niter, and Mobilization.
R&D Investments: Produces +2 Composites and 15% Science. Requires Campus, Iron and Composites (tech).
New Building
Forge: +1 Production. Produces +1 Copper. Requires Encampment and Iron Working.
Strategic resource changes:
Copper: Spearman, Heavy Chariot, Field Cannon
Iron: Pikeman and Crossbowman
Niter: Ranger, Frigate, and Privateer
Propellant: Artillery, Infantry, AT Crew, Modern AT, Machine Gun, Anti-Air Gun
Oil: Biplane, Submarine, Destroyer, Helicopter, Missile Cruiser
Composites: Mechanized Infantry, Rocket Artillery, Mobile SAM, Modern Armor.
Siege Weapons, Ships, Mechanized Units, Support Units now require industrial infrastructure:
Encampment: Catapult, Siege Tower, Battering Ram, Observation Balloon
Armory: Bombard, Field Cannon
Shipyard: Frigate, Privateer, Ironclad, Battleship, Submarine
Seaport: Aircraft Carrier, Destroyer, Nuclear Submarine, Missile Cruiser
Factory: Tank
Power Plant: Mechanized Infantry, Rocket Artillery, Mobile SAM, Modern Armor
Other changes for better gameplay:
Moved Encampment to Archery.
Designed to be used in conjuction with Strategic Timber.
KNOWN BUG: Propellant and Composites icons show up too large in the diplomacy trade screen. Has no affect on the game other than looking funky.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.