Steel and Thunder

by Deliverator·v1.62·Updated 2018-09-13

Steel and Thunder: Unit Expansion unit expansion

Screenshots 1 screenshots

About this mod Machine translation

Steel and Thunder: Unit Expansion unit expansion

Steel and Thunder: Unit Expansion unit expansion

Here's how the additional global units fit into the upgrade path:

Melee: ... -> Swordsman -> Dragon Bearer* -> Musketman -> Rifleman* -> Infantry

Heavy Cavalry: ... -> Knight -> Cuirassier* -> Tank

Light Cavalry:

Knight (renamed Knight) -> Knight* -> Cavalry

Long Range (Regular): ... -> Field Artillery -> Mortar* -> Rocket Launcher

Ranged (auto-fire, +8 combat bonus vs. melee, anti-cavalry) and light cavalry, applies zone of control):

Gatling Gun * -> Machine Gun

Siege:

Catapult -> Trebuchet* -> Bomber -> Artillery -> Self-Propelled Artillery*

reconnaissance

Soldiers: Scout -> Explorer* -> Ranger

Naval melee combat:

Gary -> Cog* -> Caravel

Naval remote:

Quadrireme -> Galleass* -> Frigate

Unique unit variations:

*Conqueror -> Rifleman (other religions combat bonus reduced by 1 to +9)

  • Mamluk -> Cuirassier

*Legion -> Long Sword Men

*Shield Bearer -> Sword Bearer

  • Chariot -> Knight
  • War Cart replaces Heavy Chariot.

*Legion becomes 41 combat strength.

*Cost of Knight, Mamluk increased to 200.

*Samurai replaced Longswordsman.

  • Khevsur now replaces Longswordsman.

*Pykman power increased to 45, cost reduced to 160.

*Okihtcitaw upgraded to Explorer.

*Hwacha upgraded to mortar.

*Domrey, a Khmer, replaced Trebuchet.

  • Macedon Hypaspist and Persian Immortal upgraded to Longswordsman.

Other changes:

*Anti-cavalry units now have +20 combat bonus vs heavy cavalry + +15 vs light cavalry

*The naturalistic base field of view is set to 2.

The only differences from the war unit core are:

  • Sniper, modern sniper and scout units dropped.

*The Gatling Gun and Machine Gun are both ranged units, but also have a +8 combat bonus compared to melee, anti-cavalry and light cavalry.

*No changes to the Recon promotion tree.

background:

Moar Units has proven to be extremely popular (75,000+ active subscriptions!). However, a significant problem with it is that it's actually two mods in one:

  • Mod that adds additional global units.
  • A mod that adds 2 more unique units to (certain) civilizations.

Steel & Thunder is a revised version of (1), splitting this component of Moar into a separate mod.

If anyone would like to reuse any of Moar's unit artwork, it can be found here:

compatibility:

This mod is meant to use INSTEAD's Moar device instead of it!

Thanks to the following contributors:

Icon Art:ChimpanG,janboruta

3D Art: Hizkiyahu (aka Wolfdog)

Here's how the additional Global Units fit into the upgrade paths:

Melee:... -> Swordsman -> Longswordsman* -> Musketman -> Rifleman* -> Infantry

Heavy Cavalry:... -> Knight -> Cuirassier* -> Tank

Light Cavalry:

Rider (renamed Horseman) -> Horseman* -> Cavalry

Ranged (Regular):... -> Field Cannon -> Mortar* -> Rocket Launcher

Ranged (Automatic Guns, +8 combat bonus vs Melee, Anti Cavalry and Light Cavalry, exert Zone of Control):

Gatling Gun* -> Machine Gun

Siege:

Catapult -> Trebuchet* -> Bombard -> Artillery -> Self Propelled Artillery*

Recon:

Scout -> Explorer* -> Ranger

Naval Melee:

Galley -> Cog* -> Caravel

Naval Ranged:

Quadrireme -> Galleass* -> Frigate

Unique Unit Changes:

  • Conquistador -> Rifleman (other religion combat bonus reduced by 1 to +9)
  • Mamluk -> Cuirassier
  • Legion -> Longswordsman
  • Shield Bearer -> Longswordsman
  • War Cart -> Knight
  • War Cart replaces Heavy Chariot.
  • Legion changed to 41 combat strength.
  • Cost of Knight, Mamluk increased to 200.
  • Samurai replaces Longswordsman.
  • Khevsur now replaces Longswordsman.
  • Pikeman strength increased to 45, cost decreased to 160.
  • Okihtcitaw upgrades to Explorer.
  • Hwacha upgrades to Mortar.
  • Khmer Domrey replaces Trebuchet.
  • Macedon Hypaspist and Persian Immortal upgrade to Longswordsman.

Other Changes:

  • Anti Cavalry units now have +20 combat bonus vs Heavy Cavalry & +15 vs Light Cavalry
  • Naturalist Base Sight Range set to 2.

Differences from Moar Units Core Only:

  • Sniper, Modern Sniper and Recon units droppe …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
单位扩张
File size
26.8 MiB