Specialized Industry
Specialized Industry
About this mod Machine translation
Specialized Industry
Professional industry
Professional seminars and workshops.
(Version 3.0)
Build workshops and factories and unlock specialized industries.
Professional trades are mutually exclusive. One for each factory, one for each factory, and each city can be built.
Japan's unique building is now a robot factory. Output remains unchanged.
Seminars (+1 housing in addition to the normal benefits of regular seminars)
Jeweler: +2 gold; diamonds, jade, silver and pearls get +1 gold.
Alchemist: +1 Science; Niter, Mercury, Silver, Iron, and Copper gain +1 Science.
Oil Pressure: +1 Food; Truffles, Fish, Rice, Wheat, Cocoa, Cotton, Tea and Wine gain +1 Food. Citrus and Whale gain +1 production
Winery: +1 culture; wine, wheat, rice, and sugar gain +1 culture.
Sculptor: +1 Faith; marble, plaster, stone, jade, and ivory gain +1 Faith.
Apothecary: +1 comfort; +1 gold for tobacco, coffee and cigarettes
Map Maker: +1 Crafting; All naval units trained in this city have +10% combat experience. Fish, crabs, whales and pearls gain +1 production
Tanning: +1 Production: +10% combat experience for all cavalry class units trained in the city. Cattle, furs, fish, horses and deer gain +1 production.
Blacksmith: +1 Crafting; +10% combat experience for all melee and ranged units trained in this city. Iron and copper gain +1 production.
Glass Factory: +1 production and +1 culture to coastal tiles. Workshops and ports are needed. Not mutually exclusive with other workshops in the industrial area.
factory
Textiles: +3 gold; cotton, silk, dyes, and sheep gain +1 gold
Chemical Industry: +2 Science; Niter, Mercury, Silver, Iron, Oil, Dyes, Salt, Coal, Aluminum, and Gypsum gain +1 Science
Pharmaceutical Industry: +2 Food: Banana, Citrus, Niter, Crab, Fish and Cocoa gain +1 Food
Brewery: +2 Culture; Wheat and Rice gain +1 Culture
Publisher: +4 Faith
Appliance Industry: +2 Facilities; +1 Crafting, +1 Food, +1 Culture
Electronics Industry: +2 production; all naval units trained in this city have +10% combat experience.
Car Manufacturer: +2 production; +10% combat experience for all cavalry class units trained in this city.
Forging: +2 production; +10% combat experience for all melee and ranged units trained in this city.
Aerospace: +2 production; all air units trained in this city have +10% combat experience.
Deep Sea Mining: +2 Marine Tile Production. Factories and ports are needed. Not mutually exclusive with other factories in the industrial zone.
Other changes
Power Plant: Now provides +1 production for oil, coal, and uranium resources.
Yasukuni Shrine: Now gives +1 confidence to incense and tobacco resources.
Installation instructions
- Unzip the zip file.
- The contents of the Strategic Industry subdirectory should be copied into the Mods folder (.../Documents/My Games/Sid Meier's Civilization VI/Mods/).
Acknowledgments: Special thanks to Deliverator for helping me get units to appear correctly in the game!
compatibility:
Deliverator's "MOAR Units 0.4" is compatible with Specialized Industry.
"Specialized Industries" is compatible with "Slavery", "Strategic Industries" and "Modern Architecture".
Specialized Industry
Specialized Workshops and Factories.
(Version 3.0)
Build Workshops and Factories and unlock a Specialized Industry.
Specialized Industries are mutually exclusive. One per Workshop and One per Factory can be built in each city.
Japanese unique building is now the Robotics Factory. Yields unchanged.
Workshops (+1 Housing in addition to the normal yields for the regular Workshop)
Jeweler: +2 Gold; Diamonds, Jade, Silver, and Pearls gain +1 Gold.
Alchemist: +1 Science; Niter, Mercury, Silver, Iron, and Copper gain +1 Science.
Oil Press: +1 Food; Truffles, Fish, Rice, Wheat, Cocoa, Cotton, Tea, and Wine gain +1 Food. Citrus and Whales gain +1 Production
Distillery: +1 Culture; Wine, Wheat, Rice and Sugar gain +1 Culture.
Sculptor: +1 Faith; Marble, Gypsum, Stone, Jade and Ivory gain +1 Faith.
Apothecary: +1 Amenity; Tobacco …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.