Slave Trade
Slave Trade slave trade
About this mod Machine translation
Slave Trade slave trade
slave trade
Slave unit: 5 charges. Build all the improvements a Builder can make. Requires a market and +1 slave contract.
Slave Deed: New strategic resources needed to build Slave units.
Warlord's Throne generates +2 slave contracts.
When captured, settlers, builders, generals, military engineers, merchants, missionaries, apostles, inquisitors, archaeologists, medical personnel, and naturalists became slaves.
All great men except generals can be captured and kept as great people.
New Economic Policy: Forced labor adds 30% to the cost of slaves.
New Economic Policy: Indentured Servitude adds 30% cost reduction for slaves, and newly trained slaves gain 2 additional construction actions. -2 lives in all cities.
New Dark Age Policy: Human Trafficking adds 50% cost to slaves, -4 housing and +4 facilities to all cities.
In addition to Builders, Serfdom now adds 2 additional build operations for Slaves.
Installation instructions
- Unzip the zip file.
- The contents of Slavery in the UG subdirectory should be copied to the Mods folder (.../Documents/My Games/Sid Meier's Civilization VI/Mods/).
Acknowledgments:
Special thanks to Deliverator for helping me get the units to appear correctly in the game!
Slave icon by ChilledEmber (icyfire1)
need to rise and fall
Slave Trade
Slave unit: 5 charges. Builds all improvements that a Builder can. Requires a Market and +1 Slave Deed.
Slave Deed: New strategic resource required to build the Slave unit.
Warlord Throne produces +2 Slave Deeds.
Settlers, Builders, Great Generals, Military Engineers, Traders, Missionaries, Apostles, Inquisitors, Archaeologists, Medics and Naturalists become Slaves when captured.
All Great People except Great Generals can be captured and remain as Great People.
New Economic Policy: Forced Labor adds 30% cost reduction towards Slaves.
New Economic Policy: Indentured Servitude adds 30% cost reduction towards Slaves and newly trained Slaves gain 2 extra build actions. -2 Housing to all cities.
New Dark Age Policy: Human Trafficking adds 50% cost reduction towards Slaves and -4 Housing and +4 Amenities to all cities.
Serfdom now adds 2 extra build actions to Slaves in addition to Builders.
Installation Instructions
- Unzip the zip file.
- The contents of the Slavery by UG subdirectory should be copied into your Mods folder (.../Documents/My Games/Sid Meier's Civilization VI/Mods).
Credits:
Special thanks to Deliverator for assisting me with getting the units to appear in the game properly!
Slave Icon by ChilledEmber(icyfire1)
Requires Rise and Fall
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.