Sikh Civilization
Sikh Civilization Civilization
Screenshots 1 screenshots
About this mod Machine translation
Sikh Civilization Civilization
Sikh civilization
The Sikh Empire in this model includes features of the ancient Indus Valley Civilization, the Sikh Empire, and later the history of Pakistan and West India.
Features
- Leader: Ranjit Sing
- Unique building: Drainage
- Unique unit: Sikh Sepoy
- Customized features
- Customized icon art
- Customized city lists, diplomatic texts and more
- Customized loading and diplomacy screens
Known issues
- The icon does not appear when selecting a civilization immediately after starting it.
Share data
Feel free to use, copy or modify my mod data for other mods.
I used part of the MOARunits mod to make the Sikh Sepoy unit. Civilopedia text and art from Wikipedia.
Trait details
I use this mod as an extension to my Middle Eastern Szenario. These features may not remain in the original version's form. Now I combine and modify existing features. I may need to learn integrated SQL or lua to make more unique modifiers. But now this is it:
indus river basin
Characteristics of Sikh Empire Civilization
+ If placed near a river, give 50% of the production to the area. The flood plain will not block the placement of nuisance, commercial centers and recreational facilities. *
Will try to replace it in the final version:
+1 every city on the river
comfort level.
free worship
Ranjit Sing Leader Trait
Gain a city's follower faith bonus from each religion with at least 1 follower.
will be replaced with:
+2 Culture for each of your cities following a foreign religion.
of Punjab
Ranjit Sing Agenda
Respect civilizations with strong economies. Don't like the civilization of nearby cities.
Sikh Sepoy
Sikh unique unit
Sikh unique industrial age infantery unit. Gain faith from defeated enemies. Low maintenance costs.
drain
Sikh unique architecture
Architecture unique to the Sikh Empire. Gain +3 Food and +4 Housing. Replaces granary. *
- I'm still not sure of the exact bonus amounts used here.
Sikh Civilization
The Sikh Empire in this mod includes features of the ancient Indus Valley Civilization, the Sikh Empire as well as later Pakistan and West-India history.
Features
- Leader: Ranjit Sing
- Unique Building: Drainage
- Unique Unit: Sikh Sepoy
- Customized Traits
- Customized Icon Art
- Customized City list, Diplomacy text etc.
- Custiomized Loading and Diplomacy Screens
Known Issues
- Icons don't display in the civ selection right after startup.
Shared Data
Feel free to use, copy or modify my mod data for other mods.
I used parts of MOARunits mod to make the Sikh Sepoy unit. Civilopedia text and art by wikipedia.
Trait Details
I made this mod essentially as an expansion of my Middle East Szenario. The traits will probably not stay in the form of this initial release. For now I combined and modified existing traits. I will probably have to learn to integrate SQL or lua to make more unique modifiers. But here it is for now:
Indus Valley
Sikh Empire Civilisation Trait
+50% Production towards districts if placed next to a River. Floodplains do not block placement of encapements, commercial hubs and entertainment complexes.*
Will try to replace it in the final version with:
+1 Amenity for each city next to a river.
Freedom of Worship
Ranjit Sing Leader Trait
Receives Follower Belief bonuses in a city from each Religion that has at least 1 follower.
Will be replaced by:
+2 culture for each of your cities that follows a foreign religion.
Lion of Punjab
Ranjit Sing Agenda
Respects civilizations with a strong Economy. Dislikes civilizations with nearby cities.
Sikh Sepoy
Sikh Unique Unit
Sikh unique Indutrial era infantery unit. Gains faith from defeated enemies. Has a low maintenance cost.
Drainage
Sikh Unique Building
A building unique to the Sikh Empire. Gain +3 Food and +4 Housing. Replaces the Granary.*
*I'm still unsure about the exact bonus amount to use here.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.