Shaka of the Zulu
Shaka of the Zulu Zulu civilization
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About this mod Machine translation
Shaka of the Zulu Zulu civilization
This mode adds the Zulu leader Shaka, a threatening warlord who conquers all of South Africa and strikes fear into all who hear his name.
unique
UU: Impi. A unique medieval era anti-cavalry unit replaces the Pikeman. Because of Shaka's love for these soldiers, they were very cheap to produce and low maintenance.
UB:Ikanda. Unique buildings replaced military barracks. It generates +3 food than a normal barracks, as well as additional shelter.
UA: Dingiswayo's Prodigy: The yield of looted enemy zones has been doubled. Increases output by 30% when producing anti-cavalry units.
CA:Iklwa: All units have 50% reduced gold maintenance cost and they will gain 25% promotional experience. Zulu units do not lose as much combat effectiveness when wounded, and when they defeat an enemy unit, they gain half of that unit's health-regenerating power.
Leadership Agenda: Ukuhlobonga, a civilization that likes to declare war on city-states, especially if they conquer them. Don't like civilizations that remain peaceful for long periods of time.
Credits: Firaxis. Notorious: General norms and ideas.
Compatibility: YnAEMP (GreatestEarth and GiantEarth only.) and all mods I make. It currently uses music from the Kongolese civilization.
This mod adds the Zulu lead by Shaka, the menacing warlord who conquered all of South Africa, and struck fear into all those that heard his name.
Uniques
UU: Impi. Unique Medieval Era Anti-Cavalry unit that replaces the Pikeman. Due to Shaka's love of these soldiers, they are very cheap to produce, and they cost less to maintain.
UB: Ikanda. Unique Building that replaces the Barracks. It yields +3 Food more than the usual Barracks, as well as extra Housing.
UA: Prodigy of Dingiswayo: Yield from pillaged enemy districts is doubled. +30% Production when producing Anti-Cavalry units.
CA: Iklwa: All units cost 50% less Gold to maintain, and they will earn Experience for Promotions 25% quicker. Zulu units will not lose as much Combat Strength when wounded, and when they vanquish an enemy unit they will gain half of that unit's Strength back in Health.
Leader Agenda: Ukuhlobonga, Likes Civilizations that declare wars on City-States, even more so if they conquer them. Dislikes Civilizations that remain at peace for long periods of time.
Credits: Firaxis. Notorious: General Code and ideas.
Compatibility: YnAEMP (GreatestEarth and GiantEarth only.) and all mods made by me. It currently uses the music from the Kongolese civilization.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.