Scout Wars
Scout Wars (Classic) War Scouting
Screenshots 1 screenshots
About this mod Machine translation
Scout Wars (Classic) War Scouting
Instructions for use
Make a new game.
From the Ruleset drop-down list, select Scout Wars (Classic).
Set city status to 0. (optional)
special thanks
@KonradN64 and imnik came up with the idea for Scout Wars.
[LONGNAME] for the first playtest and screenshots above.
Changes made to the game
Delete all units except:
reconnaissance
settlers
generator
merchant
Remove all technologies except:
pottery
animal husbandry
mining
sailboat
irrigation
masonry
bronze work
wheel
shipbuilding
mapping
Shipbuilding and cartography costs reduced to 120 and 150 respectively
Reordered technology tree rows
Change starting units to settlers and scouts
Removed Great General and Great Admiral
Delete area:
Airport
Set up camp
space station
Removed all miracles
Demolition of defensive buildings:
ancient city wall
medieval city wall
Renaissance city walls
Removed Scientific Victory Project, Weapons of Mass Destruction Project, Camp Project
Limit starting era to ancient times
Limit victory conditions to points and domination
Requires game version 1.0.0.129 (260180) or later (Spring 2017 Update).
Usage Instructions
Create a new game.
From the Ruleset dropdown, select Scout Wars (Classic).
Set City States to 0. (Optional)
Special thanks
@KonradN64 and im nik for conceiving the idea of Scout Wars.
[LONGNAME] for the first playtest and the screenshot above.
Changes made to the game
Removed all units, except:
Scout
Settler
Builder
Trader
Removed all technologies, except:
Pottery
Animal Husbandry
Mining
Sailing
Irrigation
Masonry
Bronze Working
The Wheel
Shipbuilding
Cartography
Lowered cost of Shipbuilding and Cartography to 120 and 150, respectively
Reordered Technology Tree rows
Changed starting units to Settlers and Scouts
Removed Great General and Great Admiral
Removed Districts:
Aerodrome
Encampment
Spaceport
Removed all Wonders
Removed defensive Buildings:
Ancient Walls
Medieval Walls
Renaissance Walls
Removed Science Victory Projects, WMD Projects, Encampment project
Limit starting era to Ancient Era
Limit victory conditions to Score and Domination
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.