Rise and Fall & Vanilla
Civ 6: Ballistic Missiles (Rise and Fall & Vanilla) Ballistic Missiles
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About this mod Machine translation
Civ 6: Ballistic Missiles (Rise and Fall & Vanilla) Ballistic Missiles
Supports Rise and Fall extensions and Vanilla
Adds all 6 types of ballistic missiles to the game.
Battlefield Range Ballistic Missile (BRBM)
Available in Combustion technology.
Nuclear and thermonuclear strikes may not be possible.
Combat strength: 40 Siege artillery strength: 60 Attack range: 5
Short-range ballistic missile (SRBM)
Available in Combustion Technology Department.
If your civilization possesses these weapons, nuclear and thermonuclear strikes are possible.
Combat Power: 40 Bomber Power: 60 Attack Range: 10
Theater Ballistic Missile (TBM)
Available at Rocketry tech.
Nuclear and thermonuclear strikes may not be possible.
Combat Power: 60 Siege Artillery Power: 80 Attack Range: 15
Oil is required.
Medium range ballistic missile (MRBM)
Available at Rocketry tech.
If your civilization possesses these weapons, nuclear and thermonuclear strikes are possible.
Combat Strength: 60 Bomber Strength: 80 Attack Range: 20
Oil is required.
Intermediate-range ballistic missile (IRBM)
Available at Lasers tech.
All units are invisible unless they are in adjacent tiles. Nuclear and thermonuclear strikes may not be possible.
Combat power: 80 Siege artillery power: 100 Attack range: 30
Aluminum is required.
intercontinental ballistic missile (ICBM)
Available at Lasers tech.
All units are invisible unless they are in adjacent tiles. If your civilization possesses these weapons, nuclear and thermonuclear strikes are possible.
Combat power: 80 Siege artillery power: 100 Attack range: 50
Supports Rise and Fall expansion & Vanilla
Adds all 6 kinds of ballistic missiles in the game.
Battlefield range ballistic missile (BRBM)
Available at Combustion tech.
May not perform a Nuclear and Thermonuclear Strike.
Combat Strength: 40 Bombard Strength: 60 Attack Range: 5
Short-range ballistic missile (SRBM)
Available at Combustion tech.
May perform a Nuclear and Thermonuclear Strike, if your civilization has these weapons.
Combat Strength: 40 Bombard Strength: 60 Attack Range: 10
Theatre ballistic missile (TBM)
Available at Rocketry tech.
May not perform a Nuclear and Thermonuclear Strike.
Combat Strength: 60 Bombard Strength: 80 Attack Range: 15
Requires Oil.
Medium-range ballistic missile (MRBM)
Available at Rocketry tech.
May perform a Nuclear and Thermonuclear Strike, if your civilization has these weapons.
Combat Strength: 60 Bombard Strength: 80 Attack Range: 20
Requires Oil.
Intermediate-range ballistic missile (IRBM)
Available at Lasers tech.
Invisible to all units, unless they are in an adjacent tile. May not perform a Nuclear and Thermonuclear Strike.
Combat Strength: 80 Bombard Strength: 100 Attack Range: 30
Requires Aluminum.
Intercontinental ballistic missile (ICBM)
Available at Lasers tech.
Invisible to all units, unless they are in an adjacent tile. May perform a Nuclear and Thermonuclear Strike, if your civilization has these weapons.
Combat Strength: 80 Bombard Strength: 100 Attack Range: 50
Requires Aluminum.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.