Research Time X
Research Time X
Screenshots 1 screenshots
About this mod Machine translation
Research Time X
Introduction:
This mod only increases the research rotation rate by Xx for all "GAMESPEED" options.
It is not a game speed option, it does not modify vanilla gamespeed.
By the way, once activated, you don't have to select it in Custom or Quick Play. Just choose your GameSpeed
The build, form and Civic are identical to your gamepeed vanilla options.
FOR CIVIC SAME MOD:https:
//forums.civfanatics.com/resources/civic-time-x.25553/ FOR GREATPERSON SAME MOD:
FOR YEAR MOD:
I've made this mod in conjunction with my First Research Mod and enjoy Actual Era.
ALL IN ONE:
I think players choose the same three of the TimeXx Mod
“All in One”mod:
I've made this mod just to create an army and have time to play with it before he becomes obsolete.
INSTALATION:
After Dezip (or Derar) put the files "ResearchTimeXx" folder:
in the "Documents/My Games/Sid Meier's Civilization VI/Mods" folder.
Warning: The mod is activated by default. If you have three versions installed nothing will work out.
Just install or activate one!!!
The end game defaults to "2050". Set up "Infinite Spins" for new games
Tell me if you like using "Mod desactivated" by default.
Use other mods without modifying the "Technologies.xml" file.
You can combine "CivicsTimeX5" into "ResearchTimeX2" for illustration...
UPGRADES
Fixed modInfo: missed "_" line in file. Mod is useless. For Inconveniant
Update 14-12-2016 Sorry: Added (X3) (X4) files
Updated 25-12-2016
Synchronized with WINTER PATCH 2016 "DLC Polish"
[Balance changes]
Technology and citizen research costs gradually increase from the Industrial Age (approximately +5%) to the Information Age (approximately +20%).
Update 23-01-2017: "Medieval Faires" and "Guids" x40 error lines set to "x4"
Update 24-01-2017: SQL files (great for balancing game updates)
Update 25-02-2017: Different IDs added since Mod Manager Preset
Other MODS:
City Range Up X: Minimum distance between cities is 3 to 4 or 5 tiles
range-up-x.25563 /
REMERCIMENTS / THANKS:
This is my first mod.
French Modder
Thanks for the ratings, purposes, ideas and suggestions
INTRODUCTION:
This mod add X times longer only Research turns rate of all "GAMESPEED" options.
It is not a gamespeed option and it not modify vanilla gamespeed.
By the way, once one activated, you haven't got to select it on the custom or fast game. Just Select your GameSpeed
Construction, Formation, and Civic are the same that your gamespeed vanilla choice.
FOR CIVIC SAME MOD:
FOR GREATPERSON SAME MOD:
FOR YEAR MOD:
I have made this mod to combine my First Research Mod and enjoy Actual Era.
ALL IN ONE:
I consider the fact of player choose the same TimeXx Mod of the three
The "All in One" mod:
I have made this mod just to create an army and have a time to play with it before his obsolesence.
INSTALATION:
After Dezip (or Derar), Put the Files "ResearchTimeXx" folder in:
"Documents/My Games/Sid Meier's Civilization VI/Mods" folder.
Warning: The mod is activated by Default. If you install the three Version, nothing will hapen.
JUST INSTALL OR ACTIVE ONE OF THEM!!!
End Game is default "2050". Set it "unlimited Turn" for new game
Tell me if you prefer "Mod desactivated" by default.
COMPATIBILITIES:
Work with Other mod which not modify " Technologies.xml " file.
You can have "CivicsTimeX5" combine to "ResearchTimeX2" for exemple...
UPGRADES
Fixed modInfo: Missed " _ " on line in the file. Mod didnt work. Sorry for Inconveniant
Update 14-12-2016: add ( X3 ) ( X4 ) files
Update 25-12-2016
Synchronized with WINTER PATCH 2016 "DLC Polish"
[BALANCE CHANGES]
Increased research costs of Technologies and Civics progressively from the Industrial era (about +5%) to the Information era (about +20%).
Update 23-01-2017:"Medieval Faires" and "Guids" x40 wrong line set to "x4"
Update 24-01-2017: SQL File ( Great for balance game Update)
Update 25-02-2017: Added Different ID due to Mod Manager Preset Ingame
OTHER MODS:
City Range Up X: Up 3 to 4 or 5 ti …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.