Republic of Pirates
Republic of Pirates (kingchris20) Pirate Group
About this mod Machine translation
Republic of Pirates (kingchris20) Pirate Group
Republic of Pirates (kingchris20) Pirate Group
Joined the Pirate Republic with 2 leaders. Black Bart and Blackbeard lead the Pirate Republic.
pirate republic
Civilization characteristics
The scourge of all nations
All naval units can conduct coastal raids and have a chance to capture defeated ships. If not captured, defeated ships are looted for gold worth twice the base strength of the defeated unit. There is no war fatigue in combat.
unique area
Pirate Safe Haven
Pirates' exclusive harbor area, dedicated to early game defense and late game treasure hunting. Once the Heritage Citizen is researched, replace the harbor and allow additional building locations to be purchased for the Pirate Museum. Also removes the movement penalty for getting on and off this tile. Must be built on coastal or lake terrain adjacent to land.
+1 culture for each adjacent wonder. Walls allow pirate safe havens to conduct ranged attacks on enemy units. The Pirate Museum awards a free civilian unit to treasure hunters. These units can extract valuable artifacts from ancient ruins and shipwrecks for display in the pirate museum in their home city.
Pirate Safe Haven adds Pirate Festival unique city items. The Pirate Festival is a unique pirate project that provides culture and gold every turn, and once completed, will provide great character points for great admirals and great merchants.
Click to expand...
unique unit
Sloop
Pirate's unique Renaissance naval force replaces private flying ships. Faster and has access to foreign waters without open borders. Forming units all inherit the escort's movement speed. It cannot be seen unless adjacent to it. Citizens who unlocked mercantilism.
leader
Black Bart
Trait: Pirate Democracy
Additional wildcard policy slots. When Black Bart's naval force defeats an enemy, it scavenges supplies, instantly healing itself. If a ship is captured, healing will not occur.
black beard
Traits: Reign of Terror
Enemy units within 3 tiles of the Black Hawk Naval Force are terrorized and have -5 combat effectiveness per ship's range.
File points
Blackbeard, Black Bart and Black Bart background images from Ubisoft. Creative Commons Attribution ShareAlike License.
Blackbeard background is licensed using Andy Walsh's "Pirate Cove".
Thanks to 2k and Firaxis for Civilization 6 and the CivFanatics forum for coding help.
Adds the Republic of Pirates to the game with 2 leaders. Black Bart and Blackbeard lead the Republic of Pirates.
Republic of Pirates
Civilization Trait
Scourge of All Nations
All Naval units can perform coastal raids and have a chance to capture defeated ships. If not captured, defeated ships are plundered for gold worth twice the defeated unit’s base strength. No war weariness from combat.
Unique District
Pirate Safe Haven
A harbor district unique to the Pirates for specializing in early-game defense and late-game treasure hunting. Replaces the harbor and allows an extra building slot to purchase the Pirate Museum once the Cultural Heritage Civic is researched. Also removes the movement penalty for embarking and disembarking to and from this tile. Must be built on coast or lake terrain adjacent to land.
+1 Culture for each adjacent wonder. City walls allow ranged strikes from the Pirate Safe haven against enemy units. The Pirate Museum grants a free Treasure Hunter civilian unit. These units can extract treasured artifacts from antiquity sites and shipwrecks to be displayed in their home city’s Pirate Museum.
Pirate Safe Haven adds the Pirate Festival unique city project. The Pirate Festival is a Pirate unique project which provides Culture and Gold every turn and Great Person Points for Great Admirals and Great Merchants once finished.
Click to expand...
Unique Unit
Sloop
Pirate unique Renaissance era naval unit that replaces the Privateer. Faster, and can enter foreign waters without open borders. Formation units all inherit escort's moveme …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.