Religions Tweaks
Religions Tweaks Religious Tweaks
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About this mod Machine translation
Religions Tweaks Religious Tweaks
Fertility Rites: City growth rate is 15% higher (from 10%).
River Goddess: +2 (+1) Can reach the city if they have a holy area by the river.
Artisan God: +2 (+1) Mine from strategic resources.
God of Healing: Increases healing by +40 (+30).1 in your shrine area or any adjacent tile. God of the Forge: +20% (25%) to Ancient and Classical military unit production.
God of War: Rewards culture (faith) equal to half the power of each enemy unit killed within 8 tiles of the Holy Zone you own.
Initiation Ritual: Clear +100 (+50) Faith of each Barbarian Outpost.
Monuments to the Gods: The yield of wonders of ancient and classical times is increased by 20% (15%).
Religious Settlement: Border expansion speed is increased by 30% (15%).
Holy Path: Holy areas gain +2 (+1) Faith from adjacent Rainforest tiles.
Divine Inspiration: All wonders of the world provide +8 (+4) Faith.
Religious Communities: Shrines and temples each provide +2 (+1) housing.
Church Property: +4 (+2) gold for each city following this religion.
Intercultural Dialogue: +1 Science for every three (5) religious adherents in other civilizations.
Lay Ministry: Each Holy Land or Theater Square area in a city following this religion provides +3 (+1) Faith or +3 (+1) Culture respectively.
Pilgrimage: +4 (+2) Faith in every city in another civilization that follows this religion.
Governance: Each campus or business center area in a city that follows this religion provides +3 (+1) Science or +3 (+1) Gold respectively.
Tithe: +1 gold for every 2 (4) followers of this religion.
World Church: +1 Culture for every three (5) religious adherents in other civilizations.
Crusades: Combat units gain +8 (+10) combat effectiveness near foreign cities that follow this religion.
Keeper of the Faith: Combat units gain +6 (+10) combat strength near friendly cities that follow this religion.
Holy Order: Preachers and Apostles are 40% cheaper to buy (30%).
Itinerant Preachers: Religion spreads 50% (30%) further into cities.
Scripture: The intensity of religious spread from neighboring city pressure increases by 25%. Once you've researched the printing press, move up to 75% (50%).
Fertility Rites: City growth rate is 15% (10% was before) higher.
River Goddess: +2(+1) Amenities to cities if they have a Holy Site district adjacent to a River.
God of Craftsmen: +2(+1) Production from Mines over Strategic resources.
God of Healing: Increases Healing by +40 (+30) in your Holy Site district, or any adjacent tiles.1
God of the Forge: +20% (25%) Production toward Ancient and Classical military units.
God of War: Bonus Culture (Faith) equal to a half of strength of each enemy unit killed within 8 tiles of a Holy Site district you own.
Initiation Rites: +100(+50) Faith for each Barbarian Outpost cleared.
Monument to the Gods: +20% (15%) Production to Ancient and Classical era Wonders.
Religious Settlements: Border expansion rate is 30% (15%) faster.
Sacred Path: Holy Site districts get +2 (+1) Faith from adjacent Rainforest tiles.
Divine Inspiration: All world wonders provide +8 (+4) Faith.
Religious Community: Shrines and Temples each provide +2 (+1) Housing.
Church Property: +4 (+2) Gold for each city following this Religion.
Cross-Cultural Dialogue: +1 Science for every 3 (5) followers of this Religion in other civilizations.
Lay Ministry: Each Holy Site or Theater Square district in a city following this Religion provides +3 (+1) Faith or +3 (+1) Culture respectively.
Pilgrimage: +4 (+2) Faith for every city following this Religion in other civilizations.
Stewardship: Each Campus or Commercial Hub district in a city following this Religion provides +3 (+1) Science or +3 (+1) Gold respectively.
Tithe: +1 Gold for every 2 (4) followers of this Religion.
World Church: +1 Culture for every 3 (5) followers of this Religion in other civilizations.
Crusade: Combat units gain +8 (+10) Combat Strength near foreign cities that follow this Religion.
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Install & use Install: follow the bundled instructions
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- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
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Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.