Realistic Resource Yields

by UncivilizedGuy·v3.03·Updated 2018-09-26

Realistic Resource Yields Realistic Resource Yields

About this mod Machine translation

Realistic Resource Yields Realistic Resource Yields

realistic resource rate of return

Making small changes to the type of benefits generated by resources based on my own personal research.

Resource changes. Resources that do not appear in the list have not been changed:

Copper: +1 Production

Crab: +1 food

Deer: +1 food

Coco: +1 culture

Cotton: +1 production

Diamond: +1 Culture

Dye: +1 culture

Fur: ​​+1 production

Gypsum: +1 production

Ivory: +1 culture

Mercury: +1 Faith

Silver: +1 Culture

Tea: +1 Culture

Truffle: +1 Culture

Whale: +1 production

Wine: +1 Faith

Iron: +1 Production

Aluminum: +1 production

Improved changes:

Camp: Changed base production to +1 food, +1 production in Stirrups, +1 food in Rifling, +1 power food.

Fishing boat: +1 food when drawing, steam power +1 food, electricity +1 food.

Mining: Engineering Production +1, Industrial Production +1, Radio +1 Science

Ranch: Wheel +1 Production, Feudalism +1 Food, +1 Power Food

Planting: Removed base gold production, Feudalism +1 Food, Exploration +1 Culture, Chemistry +1 Food

Quarry: Engineering production +1, industrial production +1. +1 production when burning

business center yield

All bonus land resources: +1 gold coin

All luxury land resources: +2 gold

Horse and iron: +1 gold

Niter, Coal, Aluminum: +2 Gold

Oil and Uranium: +3 Gold

port yield

All bonus marine resources: +1 gold coin

All luxury marine resources: +2 gold

research laboratory output

Plaster: +1 food

Realistic Resource Yields

Makes minor changes to the type of yields that resources produce based on my own personal research.

Changes to resources. Resources that don't appear on the list have not been altered.:

Copper: +1 Production

Crabs: +1 Food

Deer: +1 Food

Cocoa: +1 Culture

Cotton: +1 Production

Diamonds: +1 Culture

Dyes: +1 Culture

Furs: +1 Production

Gypsum: +1 Production

Ivory: +1 Culture

Mercury: +1 Faith

Silver: +1 Culture

Tea: +1 Culture

Truffles: +1 Culture

Whales: +1 Production

Wine: +1 Faith

Iron: +1 Production

Aluminum: +1 Production

Changes to improvements:

Camps: Changed base yield to +1 Food, +1 Production at Stirrups, +1 Food at Rifling, +1 Food at Electricity.

Fishing Boats: +1 Food at Cartography, +1 Food at Steam Power, +1 Food at Electricity.

Mines: +1 Production at Engineering, +1 Production at Industrialization, +1 Science at Radio

Pasture: +1 Production at The Wheel, +1 Food at Feudalism, +1 Food at Electricity

Plantation: Removed base Gold yield,+1 Food at Feudalism, +1 Culture at Exploration, +1 Food at Chemistry

Quarry: +1 Production at Engineering, +1 Production at Industrialization. +1 Production at Combustion

Commercial Hub Yields

All Bonus Land Resources: +1 Gold

All Luxury Land Resources: +2 Gold

Horses and Iron: +1 Gold

Niter, Coal, Aluminum: +2 Gold

Oil and Uranium: +3 Gold

Harbor Yields

All Bonus Sea Resources: +1 Gold

All Luxury Sea Resources: +2 Gold

Research Lab Yields

Gypsum: +1 Food

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
现实资源收益率
File size
6.1 KiB
SHA-256
15eaf807b0abaaa8520588e99f27b11b0e0f46c0aba36d2943af1b0d62806460
Stored at
2026-10-09 11:51