Realistic Resource Yields
Realistic Resource Yields Realistic Resource Yields
About this mod Machine translation
Realistic Resource Yields Realistic Resource Yields
realistic resource rate of return
Making small changes to the type of benefits generated by resources based on my own personal research.
Resource changes. Resources that do not appear in the list have not been changed:
Copper: +1 Production
Crab: +1 food
Deer: +1 food
Coco: +1 culture
Cotton: +1 production
Diamond: +1 Culture
Dye: +1 culture
Fur: +1 production
Gypsum: +1 production
Ivory: +1 culture
Mercury: +1 Faith
Silver: +1 Culture
Tea: +1 Culture
Truffle: +1 Culture
Whale: +1 production
Wine: +1 Faith
Iron: +1 Production
Aluminum: +1 production
Improved changes:
Camp: Changed base production to +1 food, +1 production in Stirrups, +1 food in Rifling, +1 power food.
Fishing boat: +1 food when drawing, steam power +1 food, electricity +1 food.
Mining: Engineering Production +1, Industrial Production +1, Radio +1 Science
Ranch: Wheel +1 Production, Feudalism +1 Food, +1 Power Food
Planting: Removed base gold production, Feudalism +1 Food, Exploration +1 Culture, Chemistry +1 Food
Quarry: Engineering production +1, industrial production +1. +1 production when burning
business center yield
All bonus land resources: +1 gold coin
All luxury land resources: +2 gold
Horse and iron: +1 gold
Niter, Coal, Aluminum: +2 Gold
Oil and Uranium: +3 Gold
port yield
All bonus marine resources: +1 gold coin
All luxury marine resources: +2 gold
research laboratory output
Plaster: +1 food
Realistic Resource Yields
Makes minor changes to the type of yields that resources produce based on my own personal research.
Changes to resources. Resources that don't appear on the list have not been altered.:
Copper: +1 Production
Crabs: +1 Food
Deer: +1 Food
Cocoa: +1 Culture
Cotton: +1 Production
Diamonds: +1 Culture
Dyes: +1 Culture
Furs: +1 Production
Gypsum: +1 Production
Ivory: +1 Culture
Mercury: +1 Faith
Silver: +1 Culture
Tea: +1 Culture
Truffles: +1 Culture
Whales: +1 Production
Wine: +1 Faith
Iron: +1 Production
Aluminum: +1 Production
Changes to improvements:
Camps: Changed base yield to +1 Food, +1 Production at Stirrups, +1 Food at Rifling, +1 Food at Electricity.
Fishing Boats: +1 Food at Cartography, +1 Food at Steam Power, +1 Food at Electricity.
Mines: +1 Production at Engineering, +1 Production at Industrialization, +1 Science at Radio
Pasture: +1 Production at The Wheel, +1 Food at Feudalism, +1 Food at Electricity
Plantation: Removed base Gold yield,+1 Food at Feudalism, +1 Culture at Exploration, +1 Food at Chemistry
Quarry: +1 Production at Engineering, +1 Production at Industrialization. +1 Production at Combustion
Commercial Hub Yields
All Bonus Land Resources: +1 Gold
All Luxury Land Resources: +2 Gold
Horses and Iron: +1 Gold
Niter, Coal, Aluminum: +2 Gold
Oil and Uranium: +3 Gold
Harbor Yields
All Bonus Sea Resources: +1 Gold
All Luxury Sea Resources: +2 Gold
Research Lab Yields
Gypsum: +1 Food
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.