Realistic Research - Extreme
Realistic Research - Extreme Realistic Research - Extreme
About this mod Machine translation
Realistic Research - Extreme Realistic Research - Extreme
The purpose of this mod is to make Eurekas and Inspirations more important to your progress in the Tech and Civics trees.
Techs and Civics are now 10 times more expensive. In other words, promotion is necessary for progress.
Eurekas and Inspirations are now 95% improved. This can give you an idea of the cost of base game enhancements.
Some changes have been made to Eurekas and Inspiration for gameplay and realism.
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Eurekas and Inspirations
Changes in Techs
Now raise the wheel by building a granary. (The idea is to connect Pottery to The Wheel)
Improving writing skills through foreign trade
Enhancing apprenticeships through guild citizenship
3 Cavaliers Raised Stirrups
Having 2 catapults improves mechanical performance
Having 3 Battering Rams improves military engineering level
With feudalism ideas, the castle was upgraded
Having 3 siege towers (since you are forced to research metal casting first) improves your siege strategy
Improve your cartography by discovering the second continent. (I think this improvement is a penalty for foreign trade)
Now lifts square rigging by building 2 ports
Now boost banking by building 3 business centers
Metal Casting is now promoted by 2 Knights
Military science is now promoted by 3 camps
Building 6 industrial zones can increase power
Having 3 cannons improves advanced ballistics
Future technology is improved by building 3 spaceports
Civic
Foreign trade now gets a boost when you encounter another civilization
Building 6 plantations increases colonialism
Suffrage boosted by maintaining 10 trade routes
Promote ideology by establishing broadcast centers
Future Civic gets boost from building 6 world wonders
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Chinese Traits Dynamic Cycle: Eurekas and Inspirations provide 96% of citizens and technology instead of 95%.
This allows China to maintain its original balance.
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Thank you for your feedback. If I've missed any other game mechanics related to boosting, please let me know.
This is not compatible with Immersive Eras.
The purpose of this mod is to make Eurekas and Inspirations more vital to your progress through the Tech and Civics trees.
Techs and Civics are now 10 times more expensive. In other words, boosts are necessary for advancement.
Eurekas and Inspirations now boost 95%. This gets you to the cost of where base game boosts get you.
Made some changes to Eurekas and Inspirations for gameplay and for realism.
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Changes to Eurekas and Inspirations
Techs
The Wheel is now boosted by building a granary. (The idea is to connect Pottery to The Wheel)
Writing is now boosted by having Foreign Trade
Apprenticeship is boosted by having the Guilds civic
Stirrups is boosted by having 3 Horsemen
Machinery is boosted by having 2 Catapults
Military Engineering is boosted by having 3 Battering Rams
Castles is boosted by having Feudalism civic
Siege Tactics is boosted by having 3 Siege Towers (as it was you were forced to research Metal Casting first)
Cartography is boosted by discovering a second continent. (I found this boost to be a penalty at Foreign Trade)
Square Rigging is now boosted by building 2 Harbors
Banking is now boosted by building 3 Commercial Hubs
Metal Casting is now boosted by having 2 Knights
Military Science is now boosted by having 3 Encampments
Electricity is boosted by building 6 Industrial Zones
Advanced Ballistics is boosted by having 3 Artillery
Future Tech is boosted by building 3 Spaceports
Civics
Foreign Trade is now boosted when you meet another civilization
Colonialism is boosted by building 6 plantations
Suffrage is boosted by maintaining 10 trade routes
Ideology is boosted by building a Broadcast Center
Future Civic is boosted by building 6 world wonders
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China's trait Dynastic Cycle: Eurekas and Inspirations provide 96% of civics and technologies instead of 95%.
This keeps China at their original balance.
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Feedback is appreciated. Let me know if I missed any oth …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.