Radiant Additional Everlasting Policies

by Shiroifushicho·v2.0·Updated 2018-09-11

Radiant Additional Everlasting Policies Additional Cards

Screenshots 1 screenshots

About this mod Machine translation

Radiant Additional Everlasting Policies Additional Cards

~~~~~~~~~~~~~~~~~~~Update status~~~~~~~~~~~~~~~~~~~

Updated on August 9, 2018. See the changes in the Change Notes button.

~~~~~~~~~~~~~~~~~~~Introduction~~~~~~~~~~~~~~~~~~~

Have you ever felt that the policies offered by the cards are dull and boring through the vanilla game?

Don’t you want some good policy cards to stick around forever?

Or, have you ever taken several modes that gave you policy cards, but in the end you just felt lost in them and just fell back to the vanilla you always chose?

Well, this mod is MADE - FOR - YOU~!

Radiant Additional Everlasting Policies adds 15 new Everlasting Policy cards with original and realistic effects!

Read the mod content or just subscribe and let the surprises happen!

This means they will often offer you something other than a bonus, which essentially makes the government part of the game. Fortunately, they will be available very early on (most of them are past the Classic era) and if you like a specific combo (or if you're just a lazy a**) they will never go out of style and will last until the end of the game.

5 wildcards are really powerful, and red/green/yellow have reasonable effects compared to vanilla (but you'll see more interesting ones).

I get inspiration from the many effects you can find in games and spend a lot of time collecting data, coding and testing them. When I envisioned this mod for myself, the initial idea I had was to replace and defeat all the policy card mods that already existed (Raen, NPP2, Reformation, etc.), not so much with power... but in order to live more interesting gameplay. If you already have these mods, I recommend turning them off. Not that mine is incompatible, it actually is @100% but in a multi-mode game like this, there are going to be tons of useless policy cards at some point.

One last note: If you want to know how and why I created these specific cards, you can read the in-game details in the Folk Encyclopedia!

~~~~~~~~~~~~~~~~~~~ MOD CONTENT~~~~~~~~~~~~~~~~~~~

Let’s take a look at the details of this mod:

--------------------Add policy--------------------

----Leap of Faith----

Diplomacy: +1 Faith from each of your city-state envoys. +1 influence point each turn to earn Emissaries.

Availability: Mysticism

----Cultural Depth----

Diplomacy: Grants +1 Envoy when any World Wonder is established. +1 influence point each turn to earn Emissaries.

Availability: National Workforce

----Master's Reflection----

Diplomacy: +5% Culture and +3% Faith for each city-state you are the overlord of. +1 influence point each turn to earn Emissaries.

Availability: Early Empire

----Ransom or Death----

Military: Your melee land units are able to turn their kills into gold ransoms, up to 20% of the failed unit's strength.

Availability: Legal regulations

----Arsenal Unveiling----

Military: +1 influence point per turn earned by envoys. All your units gain a +5 Combat Strength bonus to any city-state unit.

Availability: Military Tradition

----Bible Escort----

Military: All religious units gain +4 religious power in theological combat. +1 religious unit movement.

Availability: Theology

----The Sacred Path of Warriors----

Military: Your land units receive a +20% experience bonus. +1 general point each round.

Availability: Military Tradition

---- Cousinship ----

Economy: Your trade route to Ally's City provides both cities with +1 Food and +1 Culture. Alliance points increased by 25%.

Availability: Record history

----Regional product promotion----

Economy: +1 gold and +1 culture bonus from domestic trade routes.

Availability: Record history

----National Military Service----

Economy: +5 city strength. Newly trained generators gain +1 cost.

Availability: Military Training

----worship the emperor----

Wildcards: +2 gold, +2 faith and +2 production in the capital. The borders of all city-states were also opened.

Availability: Theology

----National Martial Arts----

Wildcards: +1 Movement, +5 HP …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Radiant Additional Everlasting Policies 额外的卡片
File size
10.4 KiB
SHA-256
2f990cb0a58ca6ae25798050a0b8d616cc955dba45c4ce93db371ed6e4c5d779
Stored at
2026-10-10 18:14