Numpad Movement
Numpad Movement numpad movement unit
About this mod Machine translation
Numpad Movement numpad movement unit
Sooo....here is numpad sports. It allows you to move your units using the keypad.
The following numeric keypads are used for mobile:
7 - Northwest
9 - Northeast
4 - West
6 - East
1 - Southwest
3 - Southeast
Additionally, the 5 key centers the map on the currently selected cell. This may be something you need from time to time, as the map doesn't automatically follow your units when you move it using the numpad.
A unit will only move if it can reach an adjacent tile in one move action and within the current turn. It doesn't follow the path of obstacles (i.e. cliffs) or control areas, and it doesn't queue movement for the next turn (hopefully that's a little sketchy).
Sometimes this results in keypad movements not being able to be performed because the game has determined that the path to an adjacent plot can only be past another third plot. Sometimes the map doesn't show enemy cities or camps as valid moving targets, although you can actually still attack the plot. This module attempts to identify these issues (mainly control zone related) and will attempt to perform the attack anyway.
Speaking of combat: be careful when you move to a place with irrigation units/cities/camps. Your troops will start fighting immediately, and you won't be able to check your combat odds beforehand.
If you try to move into a non-enemy plot, will there be the regular "Declare War to Promote War?" pop-up, or no action at all, i.e. when you try to move into a declared friend's unit - which is also the default behavior for mouse movement.
This mod shouldn't interfere with any other mods that handle keybindings (such as the excellent Hotkeys!), unless of course they already use some action from the num pad keys themselves. I don't know what will happen in this situation.
If you encounter any bugs please let me know in the discussion thread and provide your save game if possible. I tried to test as much as possible, but I think there are some special cases and I didn't discover all the possibilities.
have fun!
Sooo.... here's numpad movement. It allows you to move your units with the numpad keys.
The following number pad keys are used for movement:
7 - Northwest
9 - Northeast
4 - West
6 - East
1 - Southwest
3 - Southeast
Additionally the 5 key centers the map on your currently selected unit. Which you might need from time to time, as the map does not automatically follow your unit when you move them with the numpad keys.
The unit will only make the move if it can reach the adjacent plot in one movement action, and within the current turn. It will not follow a path around an obstacle (i.e. cliffs) or a zone of control, and it will not queue the movement for the next turn (hopefully, this is a bit sketchy).
Sometimes this will cause a numpad movement to not execute, as the game has decided that the path to an adjacent plot only can go over another, third plot. Also sometimes the map does not show an enemy city or encampment as a valid movement target, although you can actually still attack the plot. The mod tries to recognize such issues (mostly Zone of Control related), and will try to execute the attack anyway.
Speaking of combat: be careful when you move to a plot where an enemey unit/city/encampment is. You units will immediately initiate combat, and you will have no chance to inspect your combat odds beforehand.
If you try to move onto a non-enemy plot though, there will be either the regular "Declare Suprise War?" popup, or no action at all, i.e. when you try to move onto a declared friend's unit - which is the default behavior with mouse movement, too.
This mod should not interfere with any other mods dealing with key binds (e.g. the excellent Hotkeys!), except of course if they already use some action with the num pad keys themselves. I have no idea what will happen in this case.
If you encounter any bugs, let me know in the discussion thread, and if possible provide your save game as well. I trie …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.