New City-State Types
New City-State Types New City-State Types
About this mod Machine translation
New City-State Types New City-State Types
New City-State Types New city-state types
Ah, Suzerains! A new type of city-state has arrived in Civilization VI: the Ocean City-State. This mod will be required to run any of my city state packs without errors. The automatic dependency system for mods is unreliable, so make sure to enable this mod in the Additional Content screen every time you play with the City-State pack. This mod itself will not provide additional city states, please see the link to the city states pack below.
In the future, I will update this mod to include three additional city-state types: Land, Metropolis, and Casual.
The following are the envoy bonuses for the maritime city-state type:
Spoilers:
1 Envoy: Capital
3 envoys +1 food and +3 gold: +2 gold and +2 production per harbor area.
6 Envoys: Produces +1 coastal tiles in every city with a seaport.
Check out the city state package that uses this model:
South American cities - states
caribbean city - state
This module is in its 1/4th version. Please report any crashes/bugs/erroneous behavior in the comments, or the best news on Reddit. Also feel free, nay, obligated to leave your suggestions for current or future content.
**I'm all for using my code to learn how to modify it. I don't need credits or anything, you can just copy and paste any code you find in my mod. After all, modding is just remixing Firaxis' code. **
This mod will present any issues with changing the trade route menu and Civilopedia's UI mode.
Ahoy, Suzerains! A new City-State type has arrived to Civilization VI: the Maritime City-State. This mod will is required to run any of my City-State packs error-free. The automatic dependency system for mods is unreliable, so ensure this mod is Enabled in the Additional Content screen any time you play with my City-State packs. This mod by itself will provide no additional City-States, check out the links below for the City-State packs.
In the future I will update this mod to include three more City-State types: Agrarian, Metropolitan, and Leisure.
Below are the Envoy bonuses for the Maritime City-State type:
Spoiler:
1 Envoy: +1 Food and +3 Gold in the Capital
3 Envoys: +2 Gold and +2 Production in every Harbor district.
6 Envoys: +1 Production to Coast tiles in every city with a Harbor.
Check out the City-State Packs that use this mod:
South American City-States
Caribbean City-States
This mod is in its Phase 1/4 release. Please report any crashes/bugs/misbehaviors in the comments or preferrably a message on Reddit. Also feel free, nay, obligated to leave your suggestions for current or future content.
**I'm all for anyone using my code to learn how to mod. I don't need credits or anything, and you can straight copy and paste any code you find in my mods. After all, modding is just remixing Firaxis's code.**
This mod will have issues with any UI mod that alters the trade route menu and the Civilopedia.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.