Neighborhood Infrastructure - Rise and Fall

by UncivilizedGuy·v2.0·Updated 2018-09-20

Neighborhood Infrastructure - Rise and Fall Infrastructure

About this mod Machine translation

Neighborhood Infrastructure - Rise and Fall Infrastructure

Various buildings in need of neighbors.

All buildings gain +1 housing, and cities have a governor.

Buildings are relatively cheap and have prerequisites built from another area.

houses

Police Station: +2 loyalty per round, +10 external defense power. Military academies and ballistics are required.

Fire Station: +1 Loyalty, +1 Housing, +10 External Defense Strength per turn. Renaissance walls and scorched earth are required.

Cemetery: +1 Loyalty, +2 Faith per turn. Need any house of worship and urbanization.

Public School: +1 Loyalty per turn, +1 Science. Requires university and scientific theory.

Railway Station: +2 Loyalty, +1 Production, +1 Food, +3 Gold per turn. Requires shipyards and steel.

Pumping Station: +1 Loyalty, +1 Housing each turn. Requires sewer and electricity.

Community Center: +1 Loyalty per turn, +1 Culture, +1 Comfort, +1 Music slot works great. Museums and urbanization are needed.

Post Office: +2 Loyalty per turn, +1 Great job for writing slots. Requires hangar and mass media.

Gym: +1 Loyalty per turn, +2 Facilities. Stadiums and professional sports are needed.

Public Pool: +1 Loyalty per turn, +2 Comfort. Aquatic centers and professional sports are needed.

Telecom Network: +2 Loyalty, +3 Gold, +1 Science, +1 Culture, +1 Comfort per turn. Requires power plant and radio.

Changes to existing buildings:

Grocery Store (Food Market renamed): Requires Granary. No longer mutually exclusive with shopping malls.

Shopping Mall: +4 gold. A stock exchange is required. No longer mutually exclusive with the food market.

Various Buildings that require the Neighborhood.

All buildings gain +1 Housing with a Governor in the city.

Buildings are relatively inexpensive and have a prerequisite building from another district.

Buildings

Police Station: +2 Loyalty per turn, +10 Outer Defense Strength. Requires Military Academy and Ballistics.

Fire Station: +1 Loyalty per turn, +1 Housing, +10 Outer Defense Strength. Requires Renaissance Walls and Scorched Earth.

Cemetery: +1 Loyalty per turn, +2 Faith. Requires any House of Worship and Urbanization.

Public School: +1 Loyalty per turn, +1 Science. Requires University and Scientific Theory.

Train Station: +2 Loyalty per turn, +1 Production, +1 Food, +3 Gold. Requires Shipyard and Steel.

Pumping Station: +1 Loyalty per turn, +1 Housing. Requires Sewer and Electricity.

Community Center: +1 Loyalty per turn, +1 Culture, +1 Amenity, +1 Great Work of Music slot. Requires Museum and Urbanization.

Post Office: +2 Loyalty per turn, +1 Great Work of Writing Slot. Requires Hangar and Mass Media.

Gymnasium: +1 Loyalty per turn, +2 Amenities. Requires Stadium and Professional Sports.

Public Pool: +1 Loyalty per turn, +2 Amenity. Requires Aquatics Center and Professional Sports.

Telecom Network: +2 Loyalty per turn, +3 Gold, +1 Science, +1 Culture, +1 Amenity. Requires Power Plant and Radio.

Changes to existing buildings:

Grocery Store (Food Market renamed): Requires Granary. No longer mutually exclusive to the Shopping Mall.

Shopping Mall: +4 Gold. Requires Stock Exchange. No longer mutually exclusive to the Food Market.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Neighborhood Infrastructure - Rise and Fall 基础设施
File size
5.3 KiB
SHA-256
f91cf08bd26fa102ae55ce4c0e58ca4e7d125e4a5c317693faa7cd2a11b9f86d
Stored at
2026-10-09 05:43