More Lenses
More Lenses
Screenshots 1 screenshots
About this mod Machine translation
More Lenses
More Lenses More shots
more lenses
Compatible with Rise and Fall extension
The goal of this mode is to add more footage to the game, which should help with empire management and general quality of life improvements. There are currently 9 new lenses, but you are welcome to recommend new lenses and I can add them.
Follow positive developments here.
New lenses:
Generate footage:
This shot highlights the unimproved resources, hills and movable features. This lens is automatically applied when selecting a builder (can be disabled in the file. See FAQ).
Spoiler pictures:
Archaeologist lens:
Highlight artifacts and shipwrecks. You no longer need to search for ancient ruins on the map. Automatically applied when selecting an archaeologist (can be disabled in the file. See FAQ).
Spoiler pictures:
City overlap 6 or 9:
Displays the number of cities that overlap a specific hex. Range 6 or 9. This shot will help you find the best location where the maximum number of cities overlap so that you can build the district/wonder.
Spoiler pictures:
Savage shot:
Highlight barbarian camps on the map
Spoiler pictures:
Resource shots:
Resources on the map are highlighted based on their category (Bonus vs. Strategy vs. Luxury) and whether they are associated.
Spoiler pictures:
Magic shot:
Highlight nature and players to create wonders.
Spoiler pictures:
Adjacent Yield Shot:
One of the best parts about Civ 6 is the city/region locations. This shot shows various adjacency bonuses in a gradient, allowing you to enjoy original city planning skills.
Spoiler pictures:
Recon footage:
Beautiful cabins highlighted on the map. Automatically applied when Scout/Ranger is selected (can be disabled in the file. See FAQ)
Spoiler pictures:
Install:
If you prefer GitHub, get the latest version from this page or here.
Extract the files to the Mods folder. For me this is in Documents\My Games\Sid Meier's Civilization VI\Mods
Activate the Mod in the add-on content in Civilization VI.
compatibility:
If you are using CQUI, this mod is already included in the latest nightly and no additional installation is required.
If you are running any other mod that changes the following files, my mod will not be compatible.
MinimapPanel.lua
MinimapPanel.xml
ModalLensPanel.lua
ModalLensPanel.xml
More Lenses
Compatible with Rise and Fall expansion
The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements. Currently there are 9 new lenses, but you are welcome to suggest new ones and I can add them.
Track active development here.
New lenses:
Builder Lens:
This lens highlights unimproved resources, hills and removable features. This lens auto applies when a builder is selected (can be disabled in the file. See FAQ).
Spoiler Image:
Red = Improved / Mountains / Sea with no resource
White = Generic Tile
Light Green = Removable Feature
Green = Hill
Purple = Resource / UA / Pillaged
Archaeologist Lens:
Highlights artifacts and shipwrecks. No longer do you need to hunt around the map for antiquity sites. Automatically applies when a archaeologist is selected (can be disabled in the file. See FAQ).
Spoiler Image:
City Overlap 6 or 9:
Shows how many cities a particular hex overlaps with. Range 6 or 9. This lens will help you find that sweet spot where the maximum amount of cities overlap so you can build that district / wonder.
Spoiler Image:
The image below is with range 6. Note the teal spot in the center, that is where you want to place the OP Colosseum.
Barbarian Lens:
Highlights barbarian encampments on the map
Spoiler Image:
Resource Lens:
Highlights resources on the map based on their category (Bonus vs Strategic vs Luxury) and if they are connected or not.
Spoiler Image:
A little information overload here.
Green = Bonus Resource
Red = Strategic Resource
Purple = Luxury Resource
Wonder Lens:
Highlights natural and player made wonders.
Spoiler …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.