More Great Merchants and New Luxuries

by UncivilizedGuy·v1.1·Updated 2018-10-26

More Great Merchants and New Luxuries

About this mod Machine translation

More Great Merchants and New Luxuries

More great businessmen

and new luxury goods

Version 1

Big businessmen and their luxury goods

Henry Ford supplied cars

Johannes Gutenberg provides literature

Steve Jobs provides computers

<<Important! If you want to see resource icons and units, you must follow these instructions. >>

Installation instructions

  • Unzip the zip file.
  • The contents of the More Great Merchants subdirectory should be copied into the Mods folder (.../Documents/My Games/Sid Meier's Civilization VI/Mods/).
  • The contents of the Resources_Assets subdirectory should be copied into your Civ VI game root directory (e.g..../steamapps/common/Sid Meier's Civilization VI), overwriting the 2 existing files to add the new art reference. You should back up these files first - use at your own risk! This is only necessary because we don't yet know how to publish the modified artdef file in the mod - once we do that it should be possible to repackage it into a proper mod. (Instructions created by Deliverator)

Acknowledgments: Special thanks to Deliverator for helping me get units to appear correctly in the game!

Compatibility: This mod is compatible with Deliverator's MOAR Units. The Units_Great_People.artdef file is separate from the regular Units.artdef file.

More Great Merchants

and New Luxuries

Version 1

Great Merchants and their Luxuries

Henry Ford provides Automobiles

Johannes Gutenburg provides Literature

Steve Jobs provides Computers

<<Important! These instructions must be followed if you want to see the resource icons and units.>>

Installation Instructions

  • Unzip the zip file.
  • The contents of the More Great Merchants subdirectory should be copied into your Mods folder (.../Documents/My Games/Sid Meier's Civilization VI/Mods).
  • The contents of the Resources_Assets subdirectory should be copied into your Civ VI game root directory (e.g..../steamapps/common/Sid Meier's Civilization VI) overwriting the 2 existing files to add the new art references. You should probably backup these files first - use at your own risk! This is only necessary since we don't know how to release modified artdef files in mods yet - once we do it should be possible to repackage this as a proper mod. (Instructions created by Deliverator)

Credits: Special thanks to Deliverator for assisting me with getting the units to appear in the game properly!

Compatibility: This mod is compatible with MOAR Units by Deliverator. The Units_Great_People.artdef file is separate from the regular Units.artdef file.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
More Great Merchants and New Luxuries 更多的商人
File size
18.8 KiB