Modern Industry
Modern Industry Modern Industry
About this mod Machine translation
Modern Industry Modern Industry
modern industry
14 new items, generating 12 new luxury resources and 2 new bonus resources.
These items can only be built once per civilization to limit the amount of resources generated.
Items (all resources are luxury goods unless otherwise stated)
Agricultural Infrastructure: Food +20%, +2 Processed Food, +10 Great Scientist Points to complete. Requires Niter and Aqueduct.
Aerospace Contract: +2 Aircraft and +10 Great Engineer Points upon completion. Requires aluminum and airport.
Carmaker Contract: +2 cars and +5 great engineers and +5 merchant points upon completion. Industrial steel and commercial centers are needed.
Domestic Security Contract: +2 small arms and +10 general upon completion. Requires industrial steel and camps.
Grid: +2 Electricity (bonus resource) and +10 Great Engineer Points for completion. Need coal and industrial areas
Healthcare Contract: +2 Medicines and +10 Great Scientist Points upon completion. Requires electricity and campus.
Gas Infrastructure: +2 Gas and +10 Engineer Points upon completion. Oil and industrial areas are needed.
Plastic Industry Contract: +2 Plastics and +10 Big Merchant Points upon completion. Oil and commercial centers are needed.
Publicity Investment: +2 Mass Media and +10 Great Musician Points complete. Electricity and entertainment complex are needed.
National Monument: Upon completion you will receive +2 Statues and +10 Great Artist Points. Need stone and theater area.
Shipbuilding Contract: +2 Ships and +10 Admiral Points upon completion. Industrial steel and ports are needed.
National Religion Investment: +2 Literature and +10 Great Writer Points completed. Requires electricity and sacred ground.
Steel Industry Contract: +2 Industrial Steel (Bonus Resource) and +10 Great Engineer Points to complete. Need iron and industrial area.
Telecom Infrastructure: +2 Electronics and +10 Great Scientist points upon completion. Requires copper and spaceport.
Known BUG: The luxury resource icons on the diplomacy screen appear too large.
For those of you who follow my mods, this means replacing my Specialized Industry mods. From the beginning I wanted industry to need resources. We can't do that to buildings now. I recently discovered that I can achieve this through projects. This is actually good since there is no 3D art associated with the project. This makes it easier to maintain immersion.
Modern Industry
14 new Projects that produce 12 new Luxury Resources and 2 new bonus resources.
These projects can only be constructed once in each Civilization to limit the amount of Resources produced.
Projects (all resources are luxuries unless stated otherwise)
Agricultural Infrastructure: +20% Food, +2 Processed Foods, and +10 Great Scientist points upon completion. Requires Niter and Aqueduct.
Aerospace Contracts: +2 Aircraft and +10 Great Engineer points upon completion. Requires Aluminum and Aerodrome.
Automaker Contracts: +2 Automobiles and +5 Great Engineer and +5 Great Merchant points upon completion. Requires Industrial Steel and Commercial Hub.
Domestic Security Contracts: +2 Small Arms and +10 Great General points upon completion. Requires Industrial Steel and Encampment.
Electrical Grid: +2 Electrical Power (Bonus Resource) and +10 Great Engineer points upon completion. Requires Coal and Industrial Zone
Health Care Contracts: +2 Pharmaceuticals and +10 Great Scientist points upon completion. Requires Electrical Power and Campus.
Natural Gas Infrastructure: +2 Natural Gas and +10 Engineer points upon completion. Requires Oil and Industrial Zone.
Plastics Industry Contracts: +2 Plastics and +10 Great Merchant points upon completion. Requires Oil and Commercial Hub.
Propaganda Investments: +2 Mass Media and +10 Great Musician points upon completion. Requires Electrical Power and Entertainment Complex.
National Monuments: +2 Statues and +10 Great Artist points upon completion. Requires Stone and Theater District.
Shipbuilding Contracts: +2 …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.