Modern Buildings - Rise and Fall
Modern Buildings - Rise and Fall Modern Buildings
About this mod Machine translation
Modern Buildings - Rise and Fall Modern Buildings
modern architecture
This is the fourth floor building in each district.
Megachurch: +1 Citizen Slot, +4 Faith. Can only be purchased with Faith. Available on Mass Media. Prerequisite = Religious Architecture (Cathedral, Mosque, etc.)
Recycling Center: +1 Citizen Slot, +4 Production, +1 Great Engineer Point. Available at Synthetics. Prereq = power plant
Observatory: +1 Citizen Slot, +6 Science, +1 Great Scientist Point. Available at Rocketry. Prereq = Research Laboratory
Hotels: This city has exerted 25% of tourism pressure on other civilizations since the atomic age. +1 Citizen Slot, +1 Amenity, +5 Culture. Available at Heritage. Prereq=Broadcast Center
Amusement Park: +4 travel, +3 facilities, 10 tile range. Available at Robotics. Prereq=stadium
Dock: +3 facilities, 12 tile range. Available for purchase on satellite. Prereq = Aquatic Center
Distribution Center: +1 Citizen Microphone, +10 Gold Coins, +1 Trade Route, +1 Great Merchant Point. Available in Combustion. Prereq = stock exchange
Container Terminal: +25% Combat Navy XP, +1 Citizen Slot, +5 Gold Coins, +5 Food, +1 Trade Route, +1 Admiral Point. Available in Globalization. Prereq=Seaport
Command Center: +25% Combat Land XP, +1 Citizen Slot, +4 Production, +1 Great General Point. Can be used during the Cold War. Prereq = Military Academy
Ground Control Station: +25% Combat Air XP, +2 Air Slots, +4 Production, +1 Citizens. Guidance system provided. Prereq=Airport
Bunker: +50 defense points. Can be used on combined arms. Prereq = Renaissance city wall.
Court: +2 Loyalty per turn. Can be obtained during initiation. Prereq=None
Modern Buildings
This is a fourth tier of buildings for each district.
Megachurch: +1 Citizen Slot, +4 Faith. Can only be purchased with Faith. Available at Mass Media. Prerequisite= Religious buildings (Cathedral, Mosque, etc.)
Recycling Center: +1 Citizen Slot, +4 Production, +1 Great Engineer Point. Available at Synthetic Materials. Prereq= Power Plant
Observatory: +1 Citizen Slot, +6 Science, +1 Great Scientist Point. Available at Rocketry. Prereq= Research Lab
Hotel: +25% Tourism pressure from this city towards other civilizations starting from the Atomic era. +1 Citizen Slot, +1 Amenity, +5 Culture. Available at Cultural Heritage. Prereq= Broadcast Center
Amusement Park: +4 Tourism, +3 Amenities, 10 tile range. Available at Robotics. Prereq= Stadium
Marina: +3 Amenities, 12 tile range. Available at Satellites. Prereq= Aquatics Center
Distribution Center: +1 Citizen Slot, +10 Gold, +1 Trade Route, +1 Great Merchant Point. Available at Combustion. Prereq= Stock Exchange
Container Terminal: +25% combat Naval XP, +1 Citizen Slot, +5 Gold, +5 Food, +1 Trade Route, +1 Great Admiral Point. Available at Globalization. Prereq= Seaport
Command Center: +25% combat Land XP, +1 Citizen Slot, +4 Production, +1 Great General Point. Available at Cold War. Prereq= Military Academy
Ground Control Station: +25% combat Air XP, +2 Air Slots, +4 Production, +1 Citizen. Available at Guidance Systems. Prereq= Airport
Bunker: +50 Defense Hit Points. Available at Combined Arms. Prereq= Renaissance Walls.
Courthouse: +2 Loyalty per turn. Available at Enlightenment. Prereq= none
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.