Art of War
Art of War military units
About this mod Machine translation
Art of War military units
Art of War is a mode where each military unit requires a population to train. This single change had profound consequences for the conduct of war and civil war.
new features
Military units require population training.
Changes in military policy support faster population growth.
The renovation area is adjacent.
New effects on buildings.
policy
Military policy has changed to provide ways to grow cities faster and replace citizens who have lost military service.
Unit production bonuses now apply to anti-cavalry units instead of ranged units. Allows spearmen to fight cavalry in a more cost-effective manner.
district
Adjacency bonuses have been changed for each region. Some have changed their roles. The camp is now a cattle ranch, while the industrial area focuses on mining production in the adjacent mountains.
See the reference image above for a complete list of all new adjacency effects.
houses
Some buildings have been changed to make them more dependent on local resources available to the city. Harbor buildings (lighthouses, shipyards, harbours) are all driven by finishing ships.
Stables provide the production of horses, while barracks provide the production of iron and nits. Access to these strategic resources will reward rulers who specialize their cities into infantry or cavalry production.
The workshop provides for the production of coal, oil and uranium. Making cities with these resources the best places to start or expand the Industrial Revolution.
Art of War is a mod where every military unit requires a population to train. This single change has far reaching consequences on how war is fought, both on the battlefield and domestically.
New Features
Military units require population to train.
Changed military policies support faster population growth.
Revamped District adjacency.
New effects for Buildings.
Policies
Military policies have been changed to provide ways to grow cities faster and replace the citizens lost to military service.
Unit production bonuses now apply to Anti-Cavalry units instead of Ranged units. Allowing Spearmen to counter Horsemen in a more cost effective fashion.
Districts
Every District has had its adjacency bonus changed. Some have had their role reworked. The Encampment is now a livestock yard, while the Industrial Zone focus on mining production from adjacent Mountains.
For a complete list of all the new adjacency effects see the reference image above.
Buildings
Some Buildings have been changed to make them more dependent on the local resources the city has access to. Harbor buildings (Lighthouse, Shipyard, Seaport) all boost Finishing Boats.
The Stable provides production from Horses while the Barracks provides production from Iron and Niter. Access to these strategic resources will reward rulers who specialize their cities to infantry or cavalry production.
The Workshop provides production from Coal, Oil and Uranium. Making cities with those resources the best locations to start or expand your industrial revolution.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.