Macedon and Persia
Even Moar Units: Macedon and Persia Macedonia and Persia
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About this mod Machine translation
Even Moar Units: Macedon and Persia Macedonia and Persia
Four new unique units, two for Macedonia and two for Persia.
Ballistra
A unique Macedonian alternative to Catapult. +17 compared to non-area tiles (negating normal siege penalties) and -10 compared to area tiles.
Pezhetairos
Macedonia's unique Spearman alternative. Stronger than Spearman, and gains +10 combat power with melee units (negating the usual penalties).
Cataphract
Persia's unique classical-era heavy cavalry unit. Strength 39, upgraded to knight.
royal warship
Persia's unique naval force. Replace the kitchen. +5 combat power when attacking. Also gives adjacent land units +5 combat and +2 movement if they initiate a turn in an adjacent tile.
integral:
Icon @janboruta.
Using the Ballista model from Civilization 5.
Using elements from Medieval 2: Total War mode Europa Barbarorum II.
Four new unique units, two for Macedon and two for Persia.
Ballistra
Macedonian unique Catapult replacement. +17 versus non-District tiles (negating the normal Siege penalty) and -10 versus District tiles.
Pezhetairos
Macedonian unique Spearman replacement. Stronger than Spearman and receives +10 Combat Strength versus Melee units (negating the usual penalty).
Cataphract
Persian unique Classical era heavy cavalry unit. Strength 39, upgrades to Knight.
Royal Warship
Persian unique Naval unit. Replaces Galley. +5 Combat Strength when attacking. Also gives +5 Combat Strength to adjacent land units and +2 movement if they start their turn in an adjacent tile.
Credits:
Icons by @janboruta.
Uses Ballista model from Civilization 5.
Uses elements from the Medieval 2: Total War mod Europa Barbarorum II.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.