Immersive Eras
Immersive Eras immersive
About this mod Machine translation
Immersive Eras immersive
Immersive Eras
Immersive era
(Version 4.0)
Complete most technologies and citizens in each era in order to advance to the next level.
Both the Tech Tree and Civics Tree have been completely reorganized to maximize immersion.
Each era is unlocked with a key technology or Civic. (There is an exception in the Information Age technology tree, as it causes very long loading times.)
A navy's technical staff began in antiquity and ended in the Renaissance. Land-locked civilizations had no need for naval technology until they reached the industrial age.
An air unit technology series begins in the modern era and ends in the information age. Before the Information Age, air unit technicians could be avoided but were still required to complete the technology tree.
Now the AI is forced to research everything in the hope that it can take advantage of all available units.
Research costs only need to change when balancing.
This mod is designed to be compatible with all mods that do not make changes to the Tech tree or Civics tree.
Have fun! Thank you for your feedback..
NOTE: Visit the discussion page for the remaining screenshots.
Immersive Eras
(Version 4.0)
Complete most Techs and Civics in each Era in order to progress to the next.
Both the Tech Tree and the Civics Tree have been completely reorganized to maximize immersion.
Each Era is unlocked with a key Technology or Civic. (An exception is made in the Tech tree at the Information era because it causes an unusually long load time.)
A naval line of techs begins in the Ancient era and ends in the Renaissance era. Land locked civs don't need naval techs until they reach the Industrial era.
An air unit line of techs begins in the Modern era and ends in the Information era. Air unit techs can be avoided until the Information era but are still required to complete the Tech tree.
Now the AI is forced to research everything in hopes that it will utilize all available units.
Research costs have been changed only as needed for balance.
This mod is designed to be compatible with all mods that don't make changes to the Tech tree or Civics tree.
Have fun! Feedback is appreciated..
Note: Visit the Discussion page for the rest of the screenshots.
Images
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.