GreatPerson Time X
GreatPerson Time
Screenshots 1 screenshots
About this mod Machine translation
GreatPerson Time
GreatPerson Time X Game Speed
Introduction:
This mod increases by X times the rate at which only Great Person converts all "GAMESPEED" options.
Updated December 12, 2016: Added (X3) (X4) files
It is not a gamespeed option, it does not modify vanilla gamespeed.
By the way, once activated, you don't have to select it in Custom or Quick Play. Just select your GameSpeed
Construct, form, civic and research are the same as your gamepeed vanilla choices.
For researching the same mods:
FOR CIVIC SAME MOD:
FOR YEAR MOD:
I've made this mod just to play with this other TimeX
ALL IN ONE:
I think players choose the same TimeXx Mod three
“All in One”mod: time-x-all-in-one.25564 /
I've made this mod just to create an army and have some time to play with it before he becomes obsolete.
INSTALATION:
After Dezip (or Derar) put the files "GreatPersonTimeXx" folder into:
in the "Documents/My Games/Sid Meier's Civilization VI/Mods" folder.
Warning: The mod is activated by default. If you have three versions installed nothing will work out.
Just install or activate one!!!
The end game defaults to "2050". Set up "Infinite Spins" for new games
If you prefer "Mod deactivated" by default, please let me know.
compatibility:
Use other mods without modifying the "Eras.xml" file.
You can combine "CivicsTimeX5" into "ResearchTimeX2" and "GreatPersonTimeX10" for example...
Other modes:
City Range Up X: Minimum distance between cities is 3 to 4 or 5 tiles
city-range-up-x.25563 /
REMERCIMENTS / THANKS:
This is my third mod.
French Modder
Thanks for the ratings, purposes, ideas and suggestions
INTRODUCTION:
This mod add X times longer only Great Person turns rate of all "GAMESPEED" options.
Updated 14-12-2016: add ( X3 ) ( X4 ) files
It is not a gamespeed option and it not modify vanilla gamespeed.
By the way, once one activated, you haven't got to select it on the custom or fast game. Just Select your GameSpeed
Construction, Formation, Civic and Research are the same that your gamespeed vanilla choice.
FOR RESEARCH SAME MOD:
FOR CIVIC SAME MOD:
FOR YEAR MOD:
I have made this mod just for play with this another TimeX
ALL IN ONE:
I consider the fact of player choose the same TimeXx Mod of the three
The "All in One" mod:
I have made this mod just to create an army and have a time to play with it before his obsolesence.
INSTALATION:
After Dezip (or Derar), Put the Files "GreatPersonTimeXx" folder in:
"Documents/My Games/Sid Meier's Civilization VI/Mods" folder.
Warning: The mod is activated by Default. If you install the three Version, nothing will hapen.
JUST INSTALL OR ACTIVE ONE OF THEM!!!
End Game is default "2050". Set it "unlimited Turn" for new game
Tell me if you prefer "Mod desactivated" by default.
COMPATIBILITIES:
Work with Other mod which not modify " Eras.xml " file.
You can have "CivicsTimeX5" combine to "ResearchTimeX2" and "GreatPersonTimeX10" for exemple...
OTHER MODS:
City Range Up X: Up 3 to 4 or 5 tiles the minimum distance between Cities
REMERCIMENTS / THANKS:
This is my third Mod.
French Modder
Thanks For Rating, Purposes, Ideas and Suggests
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.