For Modders, Automatic CORE Install Assets/Artdefs

by raen·v1.1·Updated 2018-10-23

For Modders, Automatic CORE Install Assets/Artdefs

About this mod Machine translation

For Modders, Automatic CORE Install Assets/Artdefs

I don't like modifying core files, but since now some assets and artdefs have to be changed in Core, I made a small tool for it (window only for now)

I say for modders, but if you want to organize your downloads of mods that change core files, just use this tool.

Extract and place this directory "Mods_Custom_Assets" here:

<Where is your steam library located? >\steamapps\common\Sid Meier's Civilization VI\

Next add the module folder (you can name it if you want) - I added the Anno Domini example:

For modders, you need to modify Install (and uninstall) and add files:

  • For installation you need to add two lines to each file.
  • Change the filename and path if necessary (do not remove the "..\" subpath)
  • For uninstallation you must use the same name and path as for installation (one line for uninstallation)

Usage: I recommend putting the "Mods_Custom_Assets" directory in your mod with no files in it (don't copy the originals) and your mods directories with install, uninstall and files

For end users: they extract, place "Mods_Custom_Assets" in "<Where is your steam library?>\steamapps\common\Sid Meier's Civilization VI\"

and use install or uninstall.

Any questions or improvements to this tool, please be my guest.

I dont like to modify the core files, but since that for now some assets and artdefs have to be changed in Core, I made a little tool for it (windows only for now)

I say for modders, but if you want to organize your downloaded mods that change core files, just use this tool.

Extract and put this directory "Mods_Custom_Assets" here:

<Where your steam library is at?>\steamapps\common\Sid Meier's Civilization VI\

Next step you add your module folder (you name it what you want) - I added Anno Domini as an example:

For modders you need to modify Install (and uninstall) and add your files:

  • For install, you need to add two lines for each file.
  • Change file names and path if needed (dont remove de "..\" subpaths)
  • For uninstall you have to use same names and path as install (one line for uninstall)

For using: I suggest to put "Mods_Custom_Assets" directory with your MOD, with no files inside (dont copy the originals) and have your module directory with install, uninstall and the files

For final users: they extract, put "Mods_Custom_Assets" in "<Where your steam library is at?>\steamapps\common\Sid Meier's Civilization VI\"

and use install or uninstall.

Any questions or improvements to this tool, be my guest.

Recent Updates

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
For Modders, Automatic CORE Install Assets_Artdefs
File size
5.9 KiB
SHA-256
30f9505cc2f809483bd76453210250b84dcf7cc8465a6afc66c5f980604491c8
Stored at
2026-10-09 06:25