District Building Overhaul Mod
District Building Overhaul Mod Building Overhaul Mod
About this mod Machine translation
District Building Overhaul Mod Building Overhaul Mod
Overhauls regional buildings in the game to provide bonuses on top of base building production.
*Library/University/Madeira/Research Lab base building output reduced to 1/2/3/3 Science respectively.
*Libraries increase the science output of all rainforests and forests in their city by 1.
- Universities and Madras now add 0.2 science per pop in their cities.
- Research labs now increase science output by 2 per region.
*The Theater Square building now only provides big character points with associated big job slots.
*The Broadcast Center no longer gives Great Artist points, and the Museum no longer gives Great Writer points.
*The Archaeological Museum no longer provides Great Artist points.
- Amphitheater base production reduced to 1 culture, Archaeological Museum base production increased to 3 cultures.
- Amphitheaters now add 0.2 per pop in their cities, and art museums now add 0.3 per pop.
*Broadcast Center and Film Studio now increase cultural output by 2 per region.
*Shrine and Temple base output reduced to 1 and 3 Faith respectively. Prasat and Stave church base output remains at 4.
*Shrines increase the faith yield of all Woods in their city by 2.
- Temples now increase faith by 0.5 per pop in their city.
*Electronics factory base output reduced to 3.
*The workshop increases the production of all bonus resources (plus coal, oil and uranium) in all its cities by 1.
*Factories now increase pop output by 0.4 per city.
*Power plants now have 2 more output per region.
*Market/bank/stock exchange benchmark yields reduced to 2/3/5.
*The market now increases the gold production of all luxury resources in its city by 2
times. *Banks now increase gold flow by 1 per city.
*The stock exchange now produces 4 more gold per region.
*Barracks increase iron production by 2 and provide +10% production to units.
*Stables increase horse production by 2 and provide +10% production to units.
- Armory increases production rate by 2 from Niter and provides +10% production to units.
*The Military Academy provides +10% production to all land unit types.
*The shipyard now increases the production of coastal tiles by 1.
*The city center now has slots for two planes.
- Hangar increases aluminum production by 3.
- Airports now increase a city's production and gold production by 1, and its city's tourism production by 100%.
*Food markets now increase food production by 0.3 and +1 comfort for each popular food item in their city.
*Malls now also offer +4 gold and an additional +1 amenity (total +2).
Overhauls district buildings in the game to provide bonuses in addition to base building yields.
*Base building yield from Library/University/Madrasa/Research Lab lowered to 1/2/3/3 Science respectively.
- Libraries increase Science yield of all Rainforests and Woods in their city by 1.
- Universities and Madrasas now increase Science by 0.2 per pop in their city.
- Research Labs now increase Science yield by 2 per district in their city.
- Theater Square buildings now only give Great Person points of their relevant Great Work Slot.
- Broadcast Center no longer gives Great Artist points, Museums no longer give Great Writer points.
- Archaeological Museum no longer gives Great Artist Points.
- Amphitheater base yield reduced to 1 Culture, Archaeological Museum base yield increased to 3 Culture.
- Amphitheaters now increase Culture by 0.2 per pop in their city, Art Museums increase Culture by 0.3 per pop.
- Broadcast Centers and Film Studios now increase Culture yield by 2 per district in their city.
- Shrine and Temple base yield lowered to 1 and 3 Faith respectively. Prasat and Stave Church base yield remains at 4.
- Shrines increase Faith yield of all Woods in their city by 2.
- Temples now increase Faith by 0.5 per pop in their city.
- Electronics Factory base yield reduced to 3.
- Workshops increase Production yield of all Bonus Resources (plus Coal, Oil, and Uranium) in their city by 1.
- Factories …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.