Darkleaf's Mod Pack (As featured in my Slave Mod)

by Northboy85·v2016-12-08·Updated 2018-10-23

Darkleaf's Mod Pack (As featured in my Slave Mod)

About this mod Machine translation

Darkleaf's Mod Pack (As featured in my Slave Mod)

Improved Resources and Improved Build Time Mod:

Desert: The oasis and its adjacent tiles produce 1 food and 2 yields.

Fishing boats: Now yield +1 food/gold.

Hills: Snowy Mountains and Desert Mountains are produced at 1.

Marine resources: Fish give +3 food, crabs give +2 food and +1 culture, pearls give +2 gold coins, whales give +1 faith and +1 culture.

Land resources: Cattle give +1 food, production and faith. Deer give +1 food and +1 faith. Truffles and sheep both give +1 food. Silver gives +1 culture.

Unit cost: 20% less (4 turns instead of 5 turns)

BUI lding cost: 40% less (6 turns instead of 10 turns)

Improved sport modes:

+1 unit movement for all units.

Improved Builder Mod:

Builders can now build roads for all ages.

Builders gain +8 cost. (This makes them worth building mid/late game rather than making slaves, which are great early game)

Improved Mountain Mod:

The mountain is now passable, but requires a turn to climb up, and then another turn to climb up.

There is also a +4 defense modifier on the mountain. Great place to set up remote units!

Each time a unit climbs a hill with 15 damage, a penalty will be added.

This mod Pack does not depend on any assets and can be used with any combination of other mods!

Improved Resources & Improved Build Times Mod:

Deserts: Oasis and their adjacent tiles yield 1 Food and 2 Production.

Fishing Boats: Now yield +1 Food/Gold.

Hills: Snow Hill and Desert Hills give 1 Production.

Sea Resources: Fish give +3 Food, Crab give +2 Food and +1 Culture, Pearls give +2 Gold, Whales gives +1 Faith and +1 Culture.

Land Resources: Cattle give +1 Food, Production, and Faith. Deer gives +1 Food and +1 Faith. Truffles and Sheep both give +1 Food. Silver gives +1 Culture.

Unit Cost: 20% Reduction (4 turns instead of 5 turns)

Building Cost: 40% Reduction (6 turns instead of 10 turns)

Improved Movement Mod:

+1 Unit Movement for all Units.

Improved Builders Mod:

Builders can now build Roads in all ages.

Builders gain +8 Charges. (Which makes them worth building mid/late game over producing Slaves, which are great early game)

Improved Mountains Mod:

Mountains are now passable but require a turn to climb on, and a turn to climb off.

Mountains also have +4 Defense Modifier while on them. Great place for setting up Ranged Units!

Will be adding a Penalty whenever a unit Climbs onto a Mountain by taking 15 Damage.

This mod pack is not dependent on any assets and can be used with any combination of other mods!

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Darkleaf's Mod Pack (As featured in my Slave Mod)
File size
4.8 KiB
SHA-256
e58cb1b43c8fab93f0616d035c07e4b0613744677fb1a37d33e4ee8934032b4b
Stored at
2026-10-09 00:11