Darkleaf's Mod Pack (As featured in my Slave Mod)
Darkleaf's Mod Pack (As featured in my Slave Mod)
About this mod Machine translation
Darkleaf's Mod Pack (As featured in my Slave Mod)
Improved Resources and Improved Build Time Mod:
Desert: The oasis and its adjacent tiles produce 1 food and 2 yields.
Fishing boats: Now yield +1 food/gold.
Hills: Snowy Mountains and Desert Mountains are produced at 1.
Marine resources: Fish give +3 food, crabs give +2 food and +1 culture, pearls give +2 gold coins, whales give +1 faith and +1 culture.
Land resources: Cattle give +1 food, production and faith. Deer give +1 food and +1 faith. Truffles and sheep both give +1 food. Silver gives +1 culture.
Unit cost: 20% less (4 turns instead of 5 turns)
BUI lding cost: 40% less (6 turns instead of 10 turns)
Improved sport modes:
+1 unit movement for all units.
Improved Builder Mod:
Builders can now build roads for all ages.
Builders gain +8 cost. (This makes them worth building mid/late game rather than making slaves, which are great early game)
Improved Mountain Mod:
The mountain is now passable, but requires a turn to climb up, and then another turn to climb up.
There is also a +4 defense modifier on the mountain. Great place to set up remote units!
Each time a unit climbs a hill with 15 damage, a penalty will be added.
This mod Pack does not depend on any assets and can be used with any combination of other mods!
Improved Resources & Improved Build Times Mod:
Deserts: Oasis and their adjacent tiles yield 1 Food and 2 Production.
Fishing Boats: Now yield +1 Food/Gold.
Hills: Snow Hill and Desert Hills give 1 Production.
Sea Resources: Fish give +3 Food, Crab give +2 Food and +1 Culture, Pearls give +2 Gold, Whales gives +1 Faith and +1 Culture.
Land Resources: Cattle give +1 Food, Production, and Faith. Deer gives +1 Food and +1 Faith. Truffles and Sheep both give +1 Food. Silver gives +1 Culture.
Unit Cost: 20% Reduction (4 turns instead of 5 turns)
Building Cost: 40% Reduction (6 turns instead of 10 turns)
Improved Movement Mod:
+1 Unit Movement for all Units.
Improved Builders Mod:
Builders can now build Roads in all ages.
Builders gain +8 Charges. (Which makes them worth building mid/late game over producing Slaves, which are great early game)
Improved Mountains Mod:
Mountains are now passable but require a turn to climb on, and a turn to climb off.
Mountains also have +4 Defense Modifier while on them. Great place for setting up Ranged Units!
Will be adding a Penalty whenever a unit Climbs onto a Mountain by taking 15 Damage.
This mod pack is not dependent on any assets and can be used with any combination of other mods!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.