Civilization
Civilization
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About this mod Machine translation
Civilization
Carthaginian Civilization (version 1.01). Leaders Dido, Hanno I and Hasdrubal I. Rise and Fall edition.
civilization
A civilization that focuses on trade and is able to achieve victory through its economic power and naval and military prowess. Like coastal starts, best for island maps.
California: one hundred and four
Ports cost 30% less to build, and naval units cost +1. Gain +1 trade routes when trade-related policies are unlocked.
UU:Numidian Cavalry
Unique unit, unlocked in early empire. Ignores the terrain cost of hills and deals extra damage when attacking. Must be purchased with gold.
UB:Miat
Unique buildings, unlocked in Political Philosophy. Limit one in empire. Provides +2 Culture, +2 Science, +2 Gold and +2 influence on the city-state.
Spoilers:
Leader: DIDO is a leader who cares more about economy and culture than war. Large trade empires can be built quickly, and citizen tree races can be passed early thanks to her culture bonuses.
Los Angeles: Ancient Gems
Luxury resources provide +1 culture and +1 gold, increasing to +3 when studying economics. When the harbor area is built, it will receive a free trader.
Spoilers:
Leader: HANNO I
Hanno focused on early scientific advancement and naval superiority. Early free naval forces allow Carthage to dominate the sea into the mid-game.
Los Angeles: Great Navigation
Sea resources gain +1 production and +1 science, increasing to +2 science when researching scientific theories. Get a free unit unlocked in the capital when you research pre-industrial naval technology. Unlock the Quinquereme unit while researching Celestial Navigation.
LUU:Quinquereme
Unique A unit unlocked in Celestial Navigation. Increased strength and movement, and can move after attacking.
Spoilers:
LEADER: HASDRUBAL ME
Hasdrubal is about war. Thanks to his discount on purchasing military land units and his additional military policy slots, he can quickly wipe out his enemies once his trade economy is up and running.
Los Angeles: Supreme Victory
Units cost 40% less to buy gold and gain 50% more gold when looting enemy trade routes. Replaced foreign policy slots with military slots.
Spoilers:
Notice
*If you have Toussaint's Carthage installed, it's best to disable it to avoid any possible conflicts.
*Compatible with YNAEMP mod and features real starting locations for three Earth maps and Europe map.
*The existing city-state of Carthage has been renamed Syracuse, and its position in the YNAEMP map has been slightly moved.
*Currently using Egyptian music tracks until I can create custom music and add it to the game.
- Support historical moments with unique units and build using existing artwork from the expansion.
Carthage civilization (version 1.01). Leaders Dido, Hanno I and Hasdrubal I. Rise and Fall edition.
CIVILIZATION
A civilization which is trade focused and is able to attain victory through the power of their economy and their naval and military prowess. Prefers coastal starts and works best on island maps.
CA: The Hundred and Four
Harbors cost 30% less production to construct and naval units receive +1 movement. When a trade related policy is unlocked gain +1 trade route.
UU: Numidian Cavalry
Unique unit which is unlocked at Early Empire. Ignores terrain costs from hills and causes additional damage when attacking. Must be purchased with Gold.
UB: Miat
Unique building that is unlocked at Political Philosophy. Limit of one in the empire. Provides +2 Culture, +2 Science, +2 Gold +2 Influence with city-states.
Spoiler:
LEADER: DIDO
A leader more focused on the economy and culture than war. Can quickly build large trading empires and can race through the civics tree early thanks to her culture bonus.
LA: Jewel of Antiquity
Luxury resources provide +1 Culture and +1 Gold, increasing to +3 when Economics is researched. When a Harbor district is constructed receive a free trader.
Spoiler:
LEADER: HANNO I
Hanno is focused on early scientific progress and naval superi …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.