Civilization 6

by NerdByFate·v1.6·Updated 2018-09-18

Civilization 6: Rise of Datlof Civilization

Screenshots 1 screenshots

About this mod Machine translation

Civilization 6: Rise of Datlof Civilization

Unique leadership ability: Land Hunger

All units gain +1 combat strength at all times; a battle victory generates 50% of the scientific strength of a defeated unit

Unique Civilization Abilities: Last Stand

+6 combat power in friendly territory; -2 gpt unit maintenance after "mercenary" citizens are discovered

Unique unit: Gin Slinger

Replace this slinger with 15+ combat power

Unique Unit: XCOM Squad

Unlocked by "Nanotech" technology; has 85 combat power, ignores terrain/river crossing costs,

Unique Architecture: Gin Beer

Replaces armory and yields +3 culture and an extra general point

City name:

Datlof

RECHERCHE

Nottacity

my bit

saint louis

Lewisbon

Lewisiana

Lewistanbul

port lewis

Lewislamabad

Porco Rosso Puerto Rico

Pigkeepsie

pig island

Honeydew HQ

Rising Star Datlov

music:

All stand for Datlof - The Yogscast and a few more...

Who likes to party - Kevin Macleod

Exotic toys - melodicpictures (Yogscast spin)

Baba Yetu - Chrisopher Tin

Gay Activities - Richardson Clive

Vector - Area 11

All the lights in the sky - Zone 11

Supports TSL for Mega Earth, Greatest Earth, Biggest Earth and Play Again Europe (YnAMP).

Be sure to check Civilopedia's medical records!

source code

Unique Leader Ability: Land Hungry

All units gain +1 combat strength at all times; combat victories yield 50% of the defeated unit's strength in science

Unique Civilization Ability: Last Stand

+6 combat strength when fighting in friendly territory; -2 gpt unit maintenance after the "Mercenaries" civic is dicovered

Unique Unit: Gin Slinger

Replaces the slinger with 15 more combat strength

Unique Unit: XCOM Squad

Unlocked by the "Nanotechnology" tech; has 85 combat strength, ignores terrain/river crossing cost, and has 30 movement when starting its turn in friendly territory

Unique Building: Gin Brewery

Replaces the armory and yields +3 culture and an extra Great General Point

City Names:

Datlof

Recherche

Nottacity

My Bit

St. Lewis

Lewisbon

Lewisiana

Lewistanbul

Port Lewis

Lewislamabad

Porco Rico

Pigkeepsie

Pig Island

Honeydew HQ

Nova Datlov

Music:

All Rise for Datlof - The Yogscast & some others...

Who Likes to Party - Kevin Macleod

Exotic Toys - melodicpictures (Yogscast spin)

Baba Yetu - Chrisopher Tin

Gay Activity - Richardson Clive

Vectors - Area 11

All the Lights in the Sky - Area 11

Supports TSL for Giant Earth, Greatest Earth, Largest Earth, and Play Europe Again (YnAMP).

Be sure to check the Civilopedia for the sick lore!

Source code at

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Civilization 6: Rise of Datlof 文明
File size
266.0 MiB