Buffed Resources

by thecrazyscot·v0.4·Updated 2018-10-25

Buffed Resources

About this mod Machine translation

Buffed Resources

This module rewards investment in areas and buildings by increasing resource yield.

philosophy

At the moment, resource production may be a bit lacking. Rather than simply increasing resource base returns, this mode aims to solve this problem by rewarding players for their investment.

This mod is a work in progress. I request testing and/or feedback so I can update and improve this mod.

Current version: 0.4

Aqueducts provide +2 food to oasis. Also provides +1 food to all tiles within 2 range.

Campus provides +2 science for Mercury and Uranium

The Commerce Center provides +1 gold for furs, salt, cotton, dyes, silk, spices, sugar, tobacco, and silver.

The camp provides +1 production for copper, iron, horse and nits.

Military barracks provide +1 production for copper mines

Stables provide +1 production for horses

Armory provides +1 production for iron and nits

The Entertainment Complex provides +1 Culture and +1 Gold to Cocoa, Truffles and Ivory.

Arenas provides +1 gold for the same resource.

Zoos provide +1 culture for the same resources.

Holy Land provides +2 Faith to Stone, Incense and Wine.

Shrines provide +1 Faith for the same resource.

Industrial zones provide +1 production for Gypsum, Aluminum, Coal and Oil.

Theater provides +2 Culture for Coffee, Tea, Marble, Diamond and Jade.

Amphitheater provides +1 Culture for the same resource.

Granary base production removed, housing reduced to 1. Provides +1 food for bananas, cattle, citrus, deer, rice, sheep and wheat.

Watermill resource bonus has been removed. Now provides +1 food, +2 production and 1 shelter.

All changes apply to unique areas as well.

Install

Extract the mod folder to Documents\My Games\Sid Meier's Civilization VI\Mods.

compatibility

This mod is compatible with all my mods including improved water volume and better city specialization.

This mod rewards investments in districts and buildings by increasing resource yields.

Philosophy

Currently, resource yields can be somewhat underwhelming. Rather than simply increase resource base yields, this mod aims to address the issue by rewarding player investment.

This mod is very much a work in progress. I'm asking for playtesting and/or feedback so that I can update and improve this mod.

Current Version: 0.4

Aqueducts provide +2 food to Oases. Also provide +1 food to all tiles within 2 range.

Campuses provide +2 science to Mercury and Uranium

Commercial Hubs provide +1 gold to Furs, Salt, Cotton, Dyes, Silk, Spices, Sugar, Tobacco, and Silver.

Encampments provide +1 production to Copper, Iron, Horses, and Niter.

Barracks provide +1 production to Copper

Stables provide +1 production to Horses

Armory provides +1 production to Iron and Niter

Entertainment Complexes provide +1 culture and +1 gold to Cocoa, Truffles, and Ivory.

Arenas provide +1 gold to the same resources.

Zoos provide +1 culture to the same resources.

Holy Sites provide +2 faith to Stone, Incense, and Wine.

Shrines provide +1 faith to the same resources.

Industrial Zones provide +1 production to Gypsum, Aluminum, Coal, and Oil.

Theaters provide +2 culture to Coffee, Tea, Marble, Diamonds, and Jade.

Amphitheaters provide +1 culture to the same resources.

Granary base yields are removed and housing is reduced to 1. Provides +1 food to Bananas, Cattle, Citrus, Deer, Rice, Sheep, and Wheat.

Water Mill resource bonuses are removed. Now provides +1 food, +2 production, and 1 housing.

All changes also apply to unique districts.

Installation

Unzip the mod folder to Documents\My Games\Sid Meier's Civilization VI\Mods.

Compatibility

This mod is compatible with all my mods, including Improved Water Yields and Better City Specialization.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Buffed Resources
File size
6.7 KiB
SHA-256
ed3ee7268f238c29a03981a477f3f88848960a8a700d1de31460de00e20f259c
Stored at
2026-10-09 12:31