Better City Walls
Better City Walls Better City Walls
About this mod Machine translation
Better City Walls Better City Walls
better city walls
Purpose: Civilization Mode 6 changes the external power and health of the wall.
Rationale: The traditional game sets the strength of all wall types to 2 and their hit points to 50. I've introduced a new early wall
(palisade walls) to help protect early game cities from those pesky barbarians or other civilizations. Declare war early and adjust accordingly
The power of ancient city walls.
wall type
*Fence wall pottery technology requirement strength = 1 habitat point = 10 cost = 60
*The ancient city wall requires fence wall strength = 1 habitat point = 40 cost = 80
*Medieval walls require ancient wall strength = 2 lives
Boundary Point = 50 Cost = 225 * Rendering Wall Required to Rebuild Wall Strength = 2 Health = 50 Cost = 305 (Legacy Game Settings)
TODO:
*Change description/power text of walls in stylized text.
*Adjust wall strength/health for balance.
BETTER CITY WALLS
Purpose: A mod for Civilisation 6 that changes city walls outer strength & hit points.
Rationale: The legacy game has all the types of city wall strength set to 2 & their hitpoints set to 50. I introduced a new early city wall
(palisade walls) to help protect early-game cities from those pesky barbarians or from other civ's that declare war early & adjusted the strength of the
ancient walls accordingly.
WALL TYPES
- Palisade Walls Pottery tech required Strength=1 Hitpoints=10 Cost=60
- Ancient Walls Requires Palisade walls Strength=1 Hitpoints=40 Cost=80
- Medieval Walls Requires Ancient walls Strength=2 Hitpoints=50 Cost=225
- Renaisance Walls Requires Reneaesance walls Strength=2 Hitpoints=50 Cost=305 (legacy game settings)
TODO's:
- Change description/strength text of walls in the civilpaedia.
- Adjust walls strength/hitpoints for balance.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.