Better Builders Mod
Better Builders Mod
About this mod Author’s original text
Better Builders Mod
Starting Builder Unit
Late Game Builder Unit
Builder Improvements
Features:
An Ancient Builder, A Medieval Builder, An Industrial Builder and a Modern Builder can all walk up to that one barbarian. You know what happens next.
The Builders get progressively better and Consequently more expensive.
You can upgrade the Builder unit into the next one with gold
For a detailed list of Features check here
Spoiler:
The builder units themselves
Ancient Builder: is the exact same as the normal builder. 2 Base Moves, 3Build Charges(unless your china in which case 4), Cost 50 and plus 4 for every builder built e.g First builder costs 50 the second costs 54 and so on.
Medieval Builder: 3 Base Moves, 4 Build Charges, Cost 64 and the same increase per builder.
Industrial Builder: 5 Base Moves, 6 Build Charges, Cost 72 and the same increase per builder.
Modern Builder: 8 Base moves including what ever other changes to travelling across sea tiles and what not have been introduced with the unlocking of new techs/civics, 9 Build Charges, Cost 80 and the same increase per builder, Base sight range increased to 3.
Unit upgrades: The Ancient Builder upgrades to the Medieval Builder which upgrades to the Industrial Builder which upgrades to the Modern Builder.
Issues:
It is impossible to allow all the builders to build roads. Not a worry because I have another mod which allows: Settlers to build roads
I haven't had a chance to update all of the art artdefs.
In order to fix the Icons you have to actually copy over the original game files so until there is a workaround you might see something like this but it still works fine
I haven't checked but I'm expecting China's Leader Ability to be broken I'll hopefully be able to fix that in the next patch if not i'll give them a new ability.
Credits:
Co-Author: MarkSullivan
Contributions: Fixed china's leader ability and fixed most of the broken artdefs.[/spoiler][/spoiler]
Starting Builder Unit
Late Game Builder Unit
Builder Improvements
Features:
An Ancient Builder, A Medieval Builder, An Industrial Builder and a Modern Builder can all walk up to that one barbarian. You know what happens next.
The Builders get progressively better and Consequently more expensive.
You can upgrade the Builder unit into the next one with gold
For a detailed list of Features check here
Spoiler:
The builder units themselves
Ancient Builder: is the exact same as the normal builder. 2 Base Moves, 3Build Charges(unless your china in which case 4), Cost 50 and plus 4 for every builder built e.g First builder costs 50 the second costs 54 and so on.
Medieval Builder: 3 Base Moves, 4 Build Charges, Cost 64 and the same increase per builder.
Industrial Builder: 5 Base Moves, 6 Build Charges, Cost 72 and the same increase per builder.
Modern Builder: 8 Base moves including what ever other changes to travelling across sea tiles and what not have been introduced with the unlocking of new techs/civics, 9 Build Charges, Cost 80 and the same increase per builder, Base sight range increased to 3.
Unit upgrades: The Ancient Builder upgrades to the Medieval Builder which upgrades to the Industrial Builder which upgrades to the Modern Builder.
Issues:
It is impossible to allow all the builders to build roads. Not a worry because I have another mod which allows: Settlers to build roads
I haven't had a chance to update all of the art artdefs.
In order to fix the Icons you have to actually copy over the original game files so until there is a workaround you might see something like this but it still works fine
I haven't checked but I'm expecting China's Leader Ability to be broken I'll hopefully be able to fix that in the next patch if not i'll give them a new ability.
Credits:
Co-Author: MarkSullivan
Contributions: Fixed china's leader ability and fixed most of the broken artdefs.[/spoiler][/spoiler]
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.