Better Beliefs

by DrNooooo·v2017-10-25·Updated 2018-09-30

Better Beliefs enhance religious beliefs

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About this mod Machine translation

Better Beliefs enhance religious beliefs

Better Beliefs Enhance religious beliefs

describe:

A minimalist pattern that enhances some religious beliefs, making them more worthwhile and balanced. Also reduced the cost of religious units. For the sake of balance, Saladin's ability (Justice of Faith) was also weakened.

Full list of changes (original capabilities retained unless otherwise noted):

Worship Buildings:

  • Cathedral: 1 slot for any great work of art, not just religion.

Following beliefs:

  • Jesuit Education: Campus and Theater Square areas provide +2 Faith.
  • Relics: Relics have four times the faith rate. (Three times. Tourism capacity transferred to pilgrimage.)
  • Meditation: Provides +1 comfort to cities with holy sites.

Founder’s beliefs:

  • Church property: +3 gold for each city after this religion. (Yes +2.)
  • Lay Department: Each Holy Land or Theater Square area provides +3 Faith or +3 Culture respectively. (Yes +1.)
  • Pilgrimage: a double tour of religious great art and relics. (Previous ability removed.)
  • Management: Each campus or business center area provides +3 science or +3 gold respectively. (+1.)
  • Tithe: +1 gold for every 5 followers of this religion. (Applies to every 4 followers.) +2 gold and +1 faith per trade route.
  • World Church: +2 Culture and +2 Faith for every 4 other civilizations followers. (+1 culture for every 5 fans).

Enhancer:

  • Itinerant Preachers: Religion spreads beyond 50% of the city. (It’s 30%.)
  • Missionary Zeal: Religious groups have +2 Movement.
  • Scripture: The intensity of religious transmission from city pressure is increased by 50%, and printing is raised to 100%. (25% and 50%.)

Other changes:

  • Preachers, Inquisitors and Apostles base costs reduced. The base cost of Missionaries and Apostles is 60 Faith (from 100), while the base cost of Apostles is 160 Faith (from 200).
  • Saladin's "Faith in Justice" ability is frustrating for the sake of balance. Worship buildings account for 50% of their total cost instead of 10%.

Description:

A minimalist mod that enhances a number of Religious Beliefs to be more worthwhile and balanced. Also reduces the cost of Religious Units. For balance, Saladin's ability (Righteousness of the Faith) is also nerfed.

Full list of changes (original abilities kept unless noted):

Worship Buildings:

  • Cathedrals: Have 1 slot for any Great Work of Art type, not just Religious.

Follower Beliefs:

  • Jesuit Education: Campus and Theater Square districts provide +2 Faith.
  • Reliquaries: Relics have quadruple yield of Faith. (Was triple. Tourism ability moved to Pilgrimage.)
  • Zen Meditation: +1 Amenity for cities with a Holy Site.

Founder Beliefs:

  • Church Property: +3 Gold for each city following this Religion. (Was +2.)
  • Lay Ministry: Each Holy Site or Theater Square District provides +3 Faith or +3 Culture, respectively. (Was +1.)
  • Pilgrimage: Religious Great Works of Art and Relics provide double Tourism. (Previous ability removed.)
  • Stewardship: Each Campus or Commercial Hub District provides +3 Science or +3 Gold, respectively. (Was +1.)
  • Tithe: +1 Gold for every 5 followers of this religion. (Was for every 4 followers.) +2 Gold and +1 Faith for every trade route.
  • World Church: +2 Culture and +2 Faith for every 4 followers in other civilizations. (Was +1 Culture for every 5 followers).

Enhancer:

  • Itinerant Preachers: Religion spreads to cities 50% further away. (Was 30%.)
  • Missionary Zeal: Religious units have +2 Movement.
  • Scripture: Religious spread from city pressure is 50% stronger, boosted to 100% with Printing. (Was 25% and 50%.)

Other changes:

  • Missionary, Inquisitor, and Apostle base cost reduced. Missionaries and Apostles have a base cost of 60 Faith (from 100) and Apostles have a base cost of160 Faith (from 200).
  • For balance, Saladin's "Righteousness of the Faith" ability nerfed. Worship buildings cost 50% of their total cost rather than 10%.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Better Beliefs 增强宗教信仰
File size
4.1 KiB
SHA-256
1089936a865a0155f0c68deb8a46de39b6541ad5638240eca6797754acfd8b0a
Stored at
2026-10-08 18:14