Another Maps Pack for Civ6
YnAMP - Yet (not) Another Maps Pack for Civ6 Map Pack
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About this mod Machine translation
YnAMP - Yet (not) Another Maps Pack for Civ6 Map Pack
Features:
Huge (128x80 = civ5 huge), giant (180x94) and ridiculous (200x100) map sizes for all map scripts
Allows setting up of 63 Civilization games on the advanced settings screen
Giant Earth: Genghiskai GEM Transformation (Hormigas Edition)
Playing Europe Again: European Conversion of NiRv4n4 (Hormigas Version)
The greatest earth maps: conversion of djvandyke maps to large upscale maps of certain areas
Terra Map: Script to make a map with "New World" and "Old World"
City map of Play Europe Again (WIP) (city name corresponding to real location)
Culture link starting location for all maps
Real starting location on the real world map
Add-ons:
See
warn:
For all sizes above "Extremely", I recommend lowering the texture size in the video options and removing the leader animation, since the game uses almost all 6GB of my GPU's VRAM.
Ridiculous dimensions for minimum specs:
- 8GB Ram
- A graphics card with more than 4GB VRAM
Still not releasing the mod blindly, Ludicrous Dimensions has tested 32 civs on autoplay at 500rpm without crashing on my computer (CPU: i7 4770K, RAM: 16GB, GPU: GTX 980 ti)
Some data from this test (Ridiculous, Continental, Standard Time, Barbarian ON, 32 civs):
- The total time to reach turn 240:03h30, at this time 1 turn takes ~2mn
- Total time to reach turn 475: 14h30, 1 turn takes ~4m points
Install:
Extract it to "..\Documents\My Games\Sid Meier's Civilization VI\Mods"
It should create a folder called "Yet (not) Another Maps Pack" and multiple "YnAMP-..." folders for the add-ons
Go into "Additional Content" and activate the components you want to use by checking the box near "Activate Mods" then click "Back" and launch the game (all options are accessible from the Advanced Settings screen)
Please note that Civilization 6 activates all new mods by default, but you have to select only the YnAMP components you want to play with, some are not meant to be activated all together, but I can't prevent them from using ATM.
Known issues and known bugs:
See the first post in the discussion section
error report
Please report bugs in the appropriate sections using Lua, the database, and the changelog.
develop:
The latest version is always on GitHub:
Features:
Enormous (128x80 = civ5 huge), Giant (180x94) and Ludicrous (200x100) map sizes for all map scripts
Allows to set game with 63 Civilizations on the advanced setup screen
Giant Earth: a conversion of Genghis Kai's GEM (Hormigas version)
Play Europe Again: a conversion of NiRv4n4's Europe (Hormigas version)
Greatest Earth Map: a conversion of djvandyke's map with large upscale of some regions
Terra Map: a script producing a map with a "New World" and "Old World"
City Map (True location corresponding city names) for Play Europe Again (W.I.P.)
Culturally Linked Start Locations for all maps
True Starting Locations for the Real World maps
Add-Ons:
See
WARNING:
For all size above "Enormous", I'd suggest to lower the textures size in the video option and remove leaders animation as the game use almost all the 6GB of VRAM of my GPU.
Minimal configuration for the Ludicrous size:
- 8GB Ram
- a graphic card with more than 4GB of VRAM
Still the mod was not released blindly, the Ludicrous size has been tested on a 500 turns game in autoplay with 32 civs without crash on my computer (CPU: i7 4770K, RAM: 16GB, GPU: GTX 980 ti)
Some data from this test (ludicrous, continent, standard time, barbarians ON, 32 civs):
- total time to reach turn 240: 03h30, 1 turn takes ~2mn at this point
- total time to reach turn 475: 14h30, 1 turn takes ~4mn at this point
Installation:
Unzip it to "..\Documents\My Games\Sid Meier's Civilization VI\Mods"
It should create a folder named "Yet (not) Another Maps Pack" and multiple "YnAMP -..." folders for additionnal components
Go in "Additional Content" and activate only the components you want to use by checking the box near "Activate Mod" then click "Back" and launch a …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.