Anno Domini - Enemies of Rome
Anno Domini - Enemies of Rome
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About this mod Machine translation
Anno Domini - Enemies of Rome
Arminius' Germany
Civilization Traits: Germanic Expansion: Additional territory for founding cities. +1 Faith and +1 Production for Tundra.
Leadership Trait: Legacy of the Teutoburg Forest: Additional military policy slot. +7 combat power when attacking city-states.
Leadership Agenda: Germanic Influence: Prefers civilizations not associated with city-states. Don't like the suzerains of city-states, or the civilizations that conquer city-states.
Carthaginian Civilization Characteristics of Hannibal: Treasure Fleet: Possibly formed fleets and armies earlier than usual (mercantilism). Trade routes between multiple continents gain bonuses for routes to other civilizations, and routes between your own cities reward food and production.
Leader Traits: Magnanimous: After recruiting or patronizing a Great Person, 20% of Great Person points are refunded.
Leadership Agenda: Patron of the Arts: Prefers civilizations that do not compete with great men, and recruits great men whenever possible. Don't like losing a great man to another civilization.
Illyria
Teuta features of the civilization: Illyrii Proprie Dicti: The number of cultures in the palace has been doubled. The main output of ampitheatres, libraries and shrines is twice that.
Leadership Trait: Pirates: Naval units gain +7 combat in shallow water.
Leadership Agenda: Regent: Build culture and protect the city-state. Dislikes civilizations that are too powerful or too close, and cannot tolerate civilizations with different government types.
Gallic civilization
Features of Vercingetorix: Unification of the Gallic Tribes: Each city can build more areas than usual (over and above the normal limit based on population).
Leadership Trait: Alesia's Legacy: Units gain +5 Combat Strength on their home continent.
Leadership Agenda: Revolt against Rome: Prefers civilizations with strong military, faith, and cultural output. Dislike civilizations with strong armies but weak faith and cultural output.
Arminius of the Germans
Civilization trait: Germanic Expansion: Extra territory upon founding cities. +1 faith and +1 production from tundra.
Leader trait: Legacy of Teutoburg Forest: Additional military policy slot. +7 combat strength when attacking city-states.
Leader agenda: Germanic Influence: Likes civilizations who do not associate with city-states. Does not like suzerains of city-states, or civilizations who conquered city-states.
Hannibal of Carthage
Civilization trait: Treasure Fleet: May form fleets and armadas earlier than usual (Mercantilism). Trade routes between multiple continents receive bonus gold for routes to other civilizations, and bonus food and production for routes between your own cities.
Leader trait: Magnanimous: After recruiting or patronizing a Great Person, 20% of its Great Person point cost is refunded.
Leader agenda: Patron of the Arts: Likes civilizations who are not competing for Great People, and will recruit Great People whenever possible. Dislikes losing a Great Person to another civilization.
Teuta of Illyria
Civilization trait: Illyrii Proprie Dicti: Palace gets double the amount of culture. Ampitheatres, libraries and shrines get double the amount of their main yield.
Leader trait: Piracy: Naval units gain +7 combat in shallow water.
Leader agenda: Queen Regent: Builds up culture and is protective towards city-states. Dislikes civilizations who are too powerful or settle too close and is intolerant of civilizations with different government types.
Vercingetorix of the Gauls
Civilization trait: Unification of the Gallic tribes: Each city can build one more district than usual (exceeding the normal limit based on population).
Leader trait: Legacy of Alesia: Units receive a +5 combat strength on their home continent.
Leader agenda: Revolt against Rome: Likes civilizations that have a strong military and faith and culture output. Dislikes civilizations that are strong in military but weak in faith and cultur …
Install & use Install: follow the bundled instructions
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- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.