Anno Domini East of Rome
Anno Domini East of Rome
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About this mod Machine translation
Anno Domini East of Rome
cyrus of persia
Civilization Traits: Satrapies: +1 Political Philosophy to citizens' trade route abilities. Provides +2 gold and +1 culture for routes between your own cities. The roads built in your area are more advanced than usual.
Leader Trait: Babylon Has Fallen: +2 movement for the first 10 turns after declaring a surprise war. There is no penalty for gains from captured cities. Declaring a surprise war was considered an official war just for the sake of war and war exhaustion.
Leadership Agenda: Opportunists: Leaders who like to declare surprise wars. Fire leaders who don’t use surprise war declarations.
Armenia Tiridates III
Civilization Traits: Armenian Apostolic Church: In addition to the usual culture, +2 food, +2 production, and +4 gold per relic, artifact, and sculpture. Gain double points for Great Writer, Great Artist, Great Musician and Great Businessman. Palace has 5 great works slots.
Leadership Traits: Illumination of Tiridates: May not build holy areas, gain great prophets, or found religions. Gain all faiths of any religion to establish yourself in most cities. Accept an apostle each time he completes a Neighborhood or Theater Square area (the city's majority religion).
Leadership Agenda: Messengers of the True Faith: A civilization that loves to bring religion to Armenia. Dislike the civilization that established religion but did not bring it to Armenian cities.
Tomyris of Massage Alliance
Civilization Trait: People of the Steppes: Receive a second Light Cavalry Unit or Saka Horse Archer each time you train a Light Cavalry Unit or a Saka Horse Archer.
Leader Trait: Cyrus' Slayer: All units gain +5 combat power when attacking wounded units. When they destroy a unit, they can heal up to 50 health points.
Leader Agenda: Backstab Dislike: Likes civilizations they claim as friends. A civilization that hates betrayal and declares unexpected war.
Cyrus of Persia
Civilization trait: Satrapies: +1 trade route capacity with Political Philosophy civic. Receive +2 gold and +1 culture for routes between your own cities. Roads built in your territory are one level more advanced than usual.
Leader trait: Fall of Babylon: +2 movement for the first 10 turns after declaring a Surprise War. No penalties to yields in occupied cities. Declaring a Surprise War only counts as a Formal War for the purpose of warmongering and war weariness.
Leader agenda: Opportunist: Likes leaders who have declared a Surprise War. Dismisses leaders who do not use Surprise War declarations.
Tiridates III of Armenia
Civilization Trait: The Armenian Apostolic Church: +2 food, +2 production, and +4 gold from each relic, artifact, and sculpture great work of art in addition to the usual culture. Receive double great writer, great artist, great musician, and great merchant points. Palace has slots for 5 great works.
Leader trait: The Illumination of Tiridates: May not build Holy Site districts, gain Great Prophets, or found religions. Gains all beliefs of any religion that has established itself in a majority of his cities. Receives an apostle each time he finishes a Neighbourhood or Theater Square district (of that city’s majority religion).
Leader agenda: Adopter of the true faith: Likes civilizations that bring religion to Armenia. Dislikes civilizations that have founded a religion but not brought it to an Armenian city.
Tomyris of the Massagetae Confederacy
Civilization trait: People of the Steppe: Receive a second light cavalry unit or Saka Horse Archer each time you train a light cavalry unit or Saka Horse Archer.
Leader trait: Killer of Cyrus: All units receive +5 combat strength when attacking wounded units. When they eliminate a unit, they heal up to 50 hit points.
Leader agenda: Backstab Averse: Likes civilizations who are their declared friend. Hates civilizations who backstab and declare surprise wars.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.