Ages of War

by Olleus·v1.3·Updated 2018-09-28

8 Ages of War war version

Screenshots 1 screenshots

About this mod Machine translation

8 Ages of War war version

Installation instructions

Option A: From

Option B: Download (link to top right corner of this page) and unzip it into your mod folder. The file path should be read.../My Files/My Games/Sid Meier's Civilization VI/Mods/8AgesOfWar.modinfo

describe

In Civilization 6, do you think there's something wrong with war? Are you tired of spam shooters being the solution to every problem? Is cavalry better than infantry at any one thing? Tired of useless promotions like "Commando"? Confused about the 3 different melee meanings in the game?

Then 8 Years of War is the model for you! The goal is to make the art of war in Civilization VI more balanced, fun, and immersive.

compatibility

This mod is incompatible with those that add new units, it can't balance what it doesn't know about! However, it does *provide* with new civs that their UU is a replacement for an existing unit, rather than an entirely new unit. There may be conflicts with mods that also drastically change the tech tree or social policies, but I didn't notice them.

The mods I recommend to use with this game are:

Age 8: Gives you time to use the unit before it becomes obsolete

Mads Tech Tree: A better tech tree that places units in more meaningful positions

AI+: Better artificial intelligence just for better warfare

CQUI Community: The game is too difficult to play because there is no good user interface

Change

The main power supply is changed to:

10 new promotion trees for land and sea units!

Minor changes in statistics for most land units (see table)

Completely reinvent naval combat! Naval melee units can now raid coastally (so delicious huts can pop up!) and are cheaper. Naval ranged attacks are weaker, but defense is stronger and more expensive. Private/submarine/nuclear

Submarines cannot raid or attack land units, but make the most powerful attacks on other ships and provide additional bonuses to boarding units. (In later eras, boarding units would be slightly more difficult.)

Units were overall weaker across the board. The machine gun was renamed 'mortar' and had a range of 2.

Anti-cavalry class units are much cheaper to produce and maintain, and cavalry units are 15 less expensive than cavalry units. Among the pikemen and anti-tank crews were joined the new Fusilier unit, which itself was delayed by an era (modern anti-tank demolition).

New policy giving +50% production to counter-cavalry and siege units.

All heavy and light cavalry units are more expensive to build and more expensive to maintain. The cavalry itself advanced towards the Renaissance.

Melee level land units have +12 compared to anti-cavalry units.

Charge more for military engineers and act as attack rams.

Unit resource requirements have changed slightly.

All UUs (including DLC) have been changed inline using universal units.

Norway and England's abilities have been adjusted (Norway gets extra gold from raids, England gets free countercavalry, including redcoats, when building distant cities).

Workaround for incorrect Hoplite adjacency bonus.

Clarification in game text when referring to ambiguous terms like 'melee'

The new unit statistics are summarized as

New land unit rota [ranged strength/combat power (m = movement, r = range)]

era

Melee (+12 vs Anti-cav)

Cavity (+15 vs cav)

heavy cavalry

light knight

Remote (-17 pairs of cities)

Siege (-17 vs units)

reconnaissance

Ancient Warrior 20 Spear 28 Chariot 30 (m3 + 1) Slinger 15/5 (r1) Archer 18/7 Scout 10 (m3)

Classical Sword 36 (Iron) Knight 34 (m4) (Horse) Catapult 28/16

Medieval Pike 44 Knight 46 (m4) (Iron) Crossbow 34/22

Regeneration Rifle 54 (Niter) Cavalry 52 (m4) (Horse) Bombard 46/34 (Niter)

Industry Fusilier 62 Field Gun 52/40 Ranger 55/45 (r1 m3)

Modern Infantry 72 Fuel Tank 72 (m4) (Oil) Artillery 68/52

Atom in crew 80 Helicopter 80 (m5) (aluminum) Machine gun 70/58 (r2)

Information Mecha Infantry 90 (m3) Modern Armor 90 (m4) (Uranium) Rocket Launcher 84/64 (r3)

New naval unit rote [ranged strength …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
8 Ages of War 战争版本
File size
911.0 KiB