Agenda Tweaks
Agenda Tweaks
About this mod Machine translation
Agenda Tweaks
Introduction
I'm surprised that leaders like Cleopatra and Trajan would start complaining that you don't follow their agenda that much after meeting them. My goal with this mod is to solve problems like this.
I found a way so that the agenda would not be carried out so quickly. This is done by adjusting an agenda requirement called "Requires_met_10_turns_ago". This requirement is listed on many (if not all) leader-specific agendas, although it doesn't really make sense since non-leader-specific agendas seem to require 30 rounds of comparison.
change
Changed "10 Satisfaction" requirement to 30 so that most leader agendas are not enforced until 30 turns before you encounter them
Changed the "30 turns to satisfy" requirement to 50 so that most non-leader specific agendas don't take effect until 50 turns before you encounter them
Changed Jadwiga's agenda to use the new "10 Satisfaction" requirement value instead of "30 Satisfaction" which was set to
Have Mzemba and Nzinga wait for 30 turns to pass after you find a religion that starts complaining that you didn't spread it to Kongo
Halve the "initial value" of agenda-related modifiers, if halving it would result in a value of 0, set it to 1 (positive modifier) and -1 (negative modifier)
Install
Windows: Go to My Documents, then My Games, then Sid Meier's Civilization VI. There should be a "Mods" folder there, unzip the zip file and place the folder inside the mods folder.
Mac: Go to "~/Library/Containers/com.aspyr.civ6.appstore/Data/Library/Application Support/Sid Meier's Civilization VI/Mods" and place the unzipped folder there.
Enable the mod by activating it under "Additional Content" in the menu.
Make changes
If you want to change the value of the turn requirement
Open the "slowAgendas" file in Notepad or other text editor.
On the fifth line you can change Value="30" to another value to change the time it takes for most leader agendas to activate.
On the tenth line, you can change Value="50" to another value to change the time it takes for most non-leader-specific agendas to activate.
In my next update I may change it so that all leader agendas use 10 rounds to meet the requirements, and all other agendas use 30 rounds for one.
If you want to keep the turn request changes but get rid of the modifier changes:
Delete the "modifierChanges" file after installing AgendaTweaks.
compatibility
This mod should be compatible with all mods except other mods that change the agenda modifier.
If you want to use modifier modules while keeping the turn requirements unchanged, you can delete the "modifierChanges" file in AgendaTweaks after installation. I don't plan to make any further changes to the modifiers in this mod, I think the main goal of this mod should be to fix the agenda requirements.
I hope you like this mod! Future updates are in the works.
Introduction
I was quite surprised that leaders like Cleopatra and Trajan would start complaining about you not following their agendas so soon after you meet them. My goal with this mod is to fix issues like that.
I've found a way to make it so that agendas don't get enforced so soon. This is done by tweaking one of the agenda requirements, called "Requires_met_10_turns_ago". This requirement is listed on quite a few (if not all) the leader-specific agendas, even though it doesn't really make sense, since the non-leader specific agendas seem to require 30 turns by comparison.
Changes
Changes the "10 turns met" requirement to 30, making it so that most leader agendas don't get enforced until 30 turns after you meet them
Changes the "30 turns met" requirement to 50, making it so that most non-leader-specific agendas don't take effect until 50 turns after you meet them
Changes Jadwiga's agenda to use the new "10 turns met" requirement value rather than the "30 turns met" one that it was set to
Makes it so that Mvemba a Nzinga waits for 30 turns to pass after you found a religion to start complaining about you not …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.