Advanced Warfare
Advanced Warfare Advanced Warfare
About this mod Machine translation
Advanced Warfare Advanced Warfare
I need players to test my mods to provide feedback and help balance the numbers. If you are interested contact me at dartmorstudio@gmail.com
overall
You start a game with extra scouts and get a builder in each new city, up to a maximum of 4, city states start with 2 builders
upscale coastal city
All units and buildings gold cost reduced to 50% of original amount (gold cost equal to production cost at line speed)
The port has 150 health points and can use walls
Lighthouse/Great Lighthouse gives +1 production per water tile in this exact city
Seaports get new adjacency bonus
+5 production adjacent to the city center
Fishing boats can be built anywhere, giving +1 food
+1 gold adjacent to city
Camp improvements can be built in grasslands, plains, tundra, forests, jungles, giving +1 production
senior navy
Melee ships have +20 bonus strength against boarding units
The following ships gain +10 ranged defense: Quadrireme, Privateer, British Seadog, Submarine and Nuclear Submarine
Ocean Cost 2 Movement Points
All civilizations can move across the oceans using celestial navigation technology
Fixed the Great Admiral bug:
Now ships cannot capture civilian units, instead they can stand on the same floor with them - even if you are at war. It fixes a bug where Great Admirals blocked paths.
All boats run at 6 speed except Caravel (8 speed) and Corvette 5 speed
The mounted unit moves at 4 speeds
New Technology: Sea Raid, After Navigation and Before Shipbuilding/Celestial Navigation
New unit: Sea Raider, Sea Raider technology.
1 gold maintenance.
65 production cost
20 strength and 25 range strength, 1 range
Upgrade to private
Galley now has 35 strength and was transferred to Celestial Navigation Tech.
Norwegian Longship has a strong 40 and has also been moved to Celestial Navigation Tech, replacing Galley
Privateer
Transfer to cartographic technology
Strength 45 (+10 ranged defense), ranged strength 40 (+15 vs. ships)
Invisible, range 1
Upgrade class changed to Ranged Naval
British Seadog has 5 strength and ranged strength, and 2 range
frigate
45 Strength (no ranged defense), 60 ranged strength, range 3
caravel
50 strength (no ranged defense)
4 flank strength bonus
Prize boat capabilities
Heavier ships require a shipyard (except for ancient era ships and caravel)
Armor strength increased to 70
Carrier was transferred to Steel Tech and has 70 strength
Battleship and guided missile cruiser series increased to level 4, land and sea land units received +20 strength bonus
Submarine strength reduced from 65 to 60 but ranged strength increased from 75 to 80
Nuclear submarine strength reduced from 80 to 70, but ranged strength increased from 85 to 90
advanced air unit
Air units no longer require aluminum
Wing strength increased from 60 to 70, ranged strength increased from 55 to 65
Fighter ranged strength increased from 65 to 75
US P-51 strength increased from 80 to 85, ranged strength increased from 65 to 75
Jet fighter ranged strength increased from 75 to 80
Jet bomber strength increased from 78 to 80, long range strength increased from 80 to 90
senior land unit
New Technology: Light Riders, Following Animal Husbandry, Straight into Riding
New unit: Horseman, 25 strength and 5 speed, no horse required
New technology: horse archery, requires light rider and archery skills
New unit: Horse Archer, 20 strength and 25 ranged strength, range 2, 1.5x archer production cost, 4 speed
Saka Horse Archer replaces Horse Archer in Horse Archery Tech.
Saka Horse Archer has 20 strength, 25 ranged strength and 2, 5 speed, and can move after attacking
Scythia no longer produces free 2nd Cavalry units. Healing reduced to 20.
Sumerian War Vehicles now require Wheel Tech and cost 2 gold to maintain
Rocket launcher now has 75 strength and 4 range
Advanced unique units
The Norse Berserker now replaces the Swordsman and has 35 strength in attack/defense (+5 on other continents) +5/-5
Legion …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.