Whiteshark Cheat Overhaul
Add a wide range of cheated settings, mainly to limit the ammount of buildings or vehicles needed. The mod comes now with a settings file.if you upgrade from 0.3.25 you Font need Delete settings.
About this mod Author’s original text
DO NOT ADD CONFIG TO THE FILE ONLY THE VALUES IN THE FILE CAN BE EDITED.
- NEW UPDATE METHOD YOU DO NOT NEED TO DELETE your settings file after using 0.3.23
- NEXT update all your settings will remain and only the new items will be added to your settings file.
- Should you have messed up please delete the settingsfile and the mod will create a new file on next startup.
- \AppData\LocalLow\Colossal Order\Cities Skylines II\ModSettings\WhitesharkCheatOverhaul\settings.json
Modded Assets For Cities Skylines II
- SchoolOptions
- PowerplantOptions - Upgrades Completed
- WaterpumpOptions - Upgrades Completed
- TransformerstationOptions - Upgrades Completed
- ServerfarmOptions - Upgrades Completed
- GarbagetruckOptions - Upgrades Completed
- TransportbusOptions - Upgrades Completed
- ParkinghallOptions - Upgrades Completed
- CityparkOptions - Upgrades Completed
- WastewaterOptions - Upgrades Completed
- IncinerationPlantOptions - Upgrades Completed
- HealthcareOptions - Upgrades Completed
- PostofficeOptions - Upgrades Completed
- CemeteryOptions
- CrematoriumOptions
- WindturbineOptions
- EmergencybatteryOptions
- GeothermalpowerplantOptions
- SolarpowerstationOptions
- SignatureResidentialbuildingOptions - Upgrades Completed
- SignatureCommercialbuildingOptions - Upgrades Completed
- PostVanOptions - Upgrades Completed
- SignatureOfficebuildingOptions - Upgrades Completed
- SignatureMixedbuildingOptions - Upgrades Completed
- FireStationOptions
- FireHelicopterDepotOptions
- FirewatchTowerOptions
- PoliceStationOptions
- PrisonOptions
- DiseaseControlCenterOptions
- HeathResearchInstituteOptions
- RadioTelescopeOptions
- GeologicalResearchCenterOptions
- TechnicalUniversityOptions
- EarlyDisasterWarningSystemOptions
- WelfareOfficeOptions
- CityHallOptions
- LargeEmergencyShelterOptions
- CentralBankOptions
- MedicalUniversityOptions
- LargeHadronColliderOptions
- PublicTransportStopsOptions - Upgrades Completed
- PublicTransportDepotsOptions
- PublicTransportStationsOptions
- AirportOptions
- SpaceCenterOptions
- RadioMastOptions - Upgrades Completed
- PostMailboxOptions - Upgrades Completed
A setting File will be created at 1st run.
Location for settingsfile:
- \AppData\LocalLow\Colossal Order\Cities Skylines II\ModSettings\WhitesharkCheatOverhaul\settings.json
you can use this to edit the settingfile with an GUI
*
after edit just save it as:
- \AppData\LocalLow\Colossal Order\Cities Skylines II\ModSettings\WhitesharkCheatOverhaul\settings.json
Installation -
Coming soon
Installation - Manual
- This Version only support BepInEX 5
- Install BepInEx 6 Bleeding Edge build or BepInEx 5.
The pre-release version of BepInEx 6 available on their GitHub release page is quite outdated (dated August 2022) and may not support loading this mod. Please download the Bleeding Edge version from their website
- Download BepInEx-Unity.Mono-win-x64-6.0.0-be.674+82077ec.zip (or a newer version), and unzip all of its contents into the game's installation directory, typically C:/Program Files (x86)/Steam/steamapps/common/Cities Skylines II
- The installation directory should now have the BepInEx folder, the doorstop_config.ini file, and the winhttp.dll file
- Run the game once, then close it. You can close it when the main menu appears
- Download the mod from the release page. Make sure you select the download that is compatible with your version of BepInEx. Unzip it into the Cities Skylines II/BepInEx/plugins folder.
- Launch the game, and your mods should be loaded automatically
Compiling the Mod Yourself
You will need to add references to Unity yourself if you wish to compile the project.
In the.csproj, you can set the location of your game install and enable the PostBuild install step, to automatically install the mod after build.
Thank You
- Wayz for having teached me how to write mods.
- optimus-code for their template mod
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide. Code mods go into the Mods folder inside the game directory and must be enabled from the in-game Mods menu.
Install these first, or the mod will not work: