StaticTransportViews

v0.1.0·Updated 2023-12-17

Remove the view resets when closing transport window

About this mod Author’s original text

Static Transport Views

  • How It Works
  • Requirements
  • Installation
  • Credits
  • Community

How it Works

Static Transport Views is a simple mod that keeps your selected transport lines hidden or shown permenantly.

Currently, when closing the transport overview window via the X in the top right, it will reset all transport views to shown again. This makes navigating transport difficult.

This mod keeps the transport reset from occuring, which means all lines will now keep their hidden or visible status permenantly.

This means no matter how you close your transport window, all your selections stay the same.

Adding new transport lines will make them visible by default, but once you mark it as hidden, it will stay hidden.

Requirements

  • BepInEx v5 or v6 bleeding edge

Installation

If you would like to use this mod, you can download the mod or include it in your packs from Static Transport Views.

Manual

  • Install BepInEx v5.4.21 or BepInEx 6
  • Download the mod from the release page.
  • Unzip it into the Cities Skylines II/BepInEx/plugins folder.
  • Launch the Cities Skylines 2. Your mod should be loaded, and no more Transport Overview lines resets

Credits

  • Thanks to Cities Skylines 2 Unofficial Modding Discord

Community

Looking to discuss Cities: Skylines 2 Unofficial modding together with other modders? You're welcome to join our "Cities 2 Modding" Discord, which you can find here:

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide. Code mods go into the Mods folder inside the game directory and must be enabled from the in-game Mods menu.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
StaticTransportViews-0.1.0.zip
File size
123.5 KiB
SHA-256
d2052d696bece370d7ae787c73c6d6c7033d22c86c8e2691a8608c4e7c568d90
Stored at
2026-10-06 19:16