SpeedLimit

v0.1.4·Updated 2024-02-01

Change Speed Limits

About this mod Author’s original text

Cities: Skylines 2 - Speed Limit Mod

V0.1.4

  • Update to latest HookUI for CSII patch 1.0.19f

V0.1.3

  • Updating to require Latest HookUI for CSII V1.0.18f1
  • Removing UI label.

Known Issue with All versions, After changing road speeds, adding buildings, or zone buildings will reset road back to default speed.

V0.1.1

  • Fixed bug for when road was set to 0 speed, you could not change it again.
  • Changed lowest speed possible to 1
  • Change unselected speed to -1

Initial Commit:

  • Change Speed limits on roads and highways
  • Displays speeds in kph and mph
  • You must open the tool from the hookui button (backpack) before selecting a road/highway.

Usage

  • Open Speed Limit tool through the HookUI button (Backpack)
  • Select a road, by click on the road name
  • Change speed slider, the roads speed will start updating.

Built using Cities: Skylines 2 - C# Mod template by Captain-Of-Coit Mod Template

Requirements

  • Cities: Skylines 2 (duh)
  • BepInEx 5.4.22 or later
  • HookUI 0.3

Regarding BepInEx version 5 (Stable) VS 6 (Alpha/Unstable/Nightly)

Currently, this mod template defaults to building against BepInEx version 6 (unstable pre-release). If you'd like to instead use Stable BepInEx version 5, you can run the build like this:

$ make build BEPINEX_VERSION=5

This mod is released on Github and with Bepinex 5.

If you can build from the github sources, using the makefile is easiest. You will need to change paths in the.csproj, and makefile to your local environment before building.

Credits

  • Thanks to Cities Skylines 2 Unofficial Modding Discord
  • Captain-Of-Coit Mod Template

Community

Looking to discuss Cities: Skylines 2 Unofficial modding together with other modders? You're welcome to join our "Cities 2 Modding" Discord, which you can find here:

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide. Code mods go into the Mods folder inside the game directory and must be enabled from the in-game Mods menu.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackCities2Modding-HookUI

File & checksum

Filename
SpeedLimit-0.1.4.zip
File size
236.7 KiB
SHA-256
d57cd51f2ad471fe690e673ed65bb06f481ea5b3f7538ae481c3356e2f72c895
Stored at
2026-10-06 19:20