SchoolCapacityBalancer
Increases student capacity of certain education buildings
About this mod Author’s original text
School Capacity Balancer Mod
Tweaks the capacity of schools to make the number of schools required more sane/realistic.
Exact stat tweaks:
- Elementary School & extension wing capacity and upkeep are doubled
- College extension wing capacity and upkeey are doubled
- Regular university capacity and upkeep are increased by 25%
Installation - Manual
- Install BepInEx 5 or 6, and download the correct version of the mod. The BepInEx 5 version is, and both BepInEx 5 and 6 versions can be found on the GitHub page.
- Run the game once, then close it. You can close it when the main menu appears
- Download the or the release page. Make sure you select the download that is compatible with your version of BepInEx. Unzip it into the Cities Skylines II/BepInEx/plugins folder.
- Launch the game, and your mods should be loaded automatically
Configuration
You can change the stat tweaks yourself if desired, or even add stat tweaks for other school buildings not already modified! (currently restricted to upkeep and student capacity changes only)
You will need to edit the config file located at C:\Users\YOUR_USERNAME_HERE\AppData\LocalLow\Colossal Order\Cities Skylines II\ModSettings\SchoolCapacityBalancer_Wayz. You must run the game with the mod installed at least once for this file to be generated.
Statistics left as -1 will not be modified from their vanilla values.
Compiling the Mod Yourself
You will need to add references to Unity yourself if you wish to compile the project.
In the.csproj, you can set the location of your game install, switch between BepInEx 5 and 6, and enable the PostBuild install step to automatically install the mod after build.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide. Code mods go into the Mods folder inside the game directory and must be enabled from the in-game Mods menu.
Install these first, or the mod will not work: