ExtractAnywhere

v1.0.3·Updated 2024-01-08

Allows resource extraction to function without the need for natural resources. Also allows changing the maximum size of resource extractors' areas.

About this mod Author’s original text

Cities: Skylines II - Extract Anywhere

Extract Anywhere is a mod for Cities: Skylines II with the primary purpose of allowing resource extraction to function without the need for natural resources.

This repository template allows you to get started with Cities: Skylines 2 modding easily, all the way to building your mod on commit with GitHub Actions and publishing your mod automatically.

  • Requirements
  • Features
  • Roadmap
  • Credits

Requirements

  • Cities: Skylines II
  • BepInEx 5

Features

Extract anywhere

The primary goal of this mod is to allow resource extractors to function fully without requiring placement atop natural resource deposits. This means that, as an example, oil drills can be placed anywhere on the map and will still produce oil for your city.

This setting can be toggled on and off for each type of resource extractor from the Extract Anywhere options menu, accessible from the main game options screen.

Extraction radius

Allows setting the maximum area size for extraction, up to as large as 10 times, and as small as 0.1 times, the original.

This setting can be changed for each type of natural resource deposit (i.e. fertile land, forest, oil, and ore) from the Extract Anywhere options menu, accessible from the main game options screen.

Roadmap

  • Update the tooltip when drawing a resource extraction area to calculate properly when the resource is not atop its relevant natural resource deposit.
  • Translation support.

Credits

  • Thanks to the many modders in the Cities: Skylines II community - your mods as references were essential to this mod's existence.
  • The Cities: Skylines II modding Discord server.
  • Captain of Coit's mod template

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide. Code mods go into the Mods folder inside the game directory and must be enabled from the in-game Mods menu.

File & checksum

Filename
ExtractAnywhere-1.0.3.zip
File size
201.7 KiB
SHA-256
393c980f25e217caa712967c9086a780a5179bf2b94b359f3e22b4a2fb96aced
Stored at
2026-10-06 19:19