EconomyFixer

v1.1.7·Updated 2024-01-31

Changes factors in the Economy to make it more challenging for players.

About this mod Author’s original text

Economy Fixer Mod - Harder Economy

This mod aims to make the game harder to play by balancing out factors of the economy, and fixing the bug where you would gain money while the money trend says otherwise.

The mod offers the following features:

  • 4 difficulty settings in the mod's options.
  • Milestone rewards use static money values based don the difficulty setting, instead of scaling up the higher you go.
  • Subsidies' formula is completely reworked, you get money at the start and lose subsidies the bigger your city is. You get less money, for a lower period of time the higher the difficulty setting.
  • Income factors and expenses are re-balanced and are affected by the difficulty setting. This includes changes to exported electricty, water, goods, garbage fees, etc...
  • Adds the missing import/export income/expenses to the budget screen.
  • Bulldozing a building causes it to collapse and you have to wait for it to be cleared before using the space. (can be toggled in the options)
  • Bulldozing a building costs money based on how many people are evicted, the land value, and the size of the building. (can be toggled in the options)
  • Bulldoze costs are added to your monthly budget and scale with the difficulty setting.

Installation - Manual Install only

  • Install BepInEx 5, and download the correct version of the mod. See the BepInEx page for more info
  • Run the game once, then close it. You can close it when the main menu appears
  • Download the. Unzip it into the Cities Skylines II/BepInEx/plugins folder
  • Launch the game, and your mods should be loaded automatically

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide. Code mods go into the Mods folder inside the game directory and must be enabled from the in-game Mods menu.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
EconomyFixer-1.1.7.zip
File size
152.4 KiB
SHA-256
b93bd7a194376224bc4e295a9c88887b2a9a636ee5ab5e07b8aa4e613d6a40ab
Stored at
2026-10-06 19:18