Coevorden Netherlands AD 1650

v0.0.1·Updated 2024-02-01

Coevorden By AncientSwan

About this mod Author’s original text

Coevorden Star Fort, Netherlands, 1650 AD

Coevorden received city rights in 1408. It is the oldest city in the province of Drenthe, Netherlands.

The city was captured from the Spanish in 1592 by a Dutch and English force under the command of Maurice, Prince of Orange. The following year it was besieged by a Spanish force but the city held out until its relief in May 1594. Coevorden was then reconstructed in the early seventeenth century to an ideal star fortress city design. The streets were laid out in a radial pattern within polygonal fortifications and extensive outer earthworks in the shape of a star.

The city of Coevorden indirectly gave its name to the city of Vancouver, which is named after the 18th-century British explorer George Vancouver. The explorer's ancestors (and family name) originally came to England "from Coevorden" (van Coevern in Dutch Low Saxon).

In the centuries since the star fort was built it has become obsolete and its moats have been refilled with soil. This map represents Coevorden as it originally was, circa AD 1650.

Installation:

  • Extract the.cok and.cok.cid files into your folder “AppData/LocalLow/Colossal Order/Cities Skylines II/Maps"
  • If there is no "maps" folder yet in this folder, create a Maps folder.

Map Information:

THEME: European

CLIMATE: 11 - 27 C

LATITUDE: Northern Hemisphere

BUILDABLE AREA: 84%

OUTSIDE CONNECTIONS: All Connections available. Road. Rail. Sea. Air. Power.

NATURAL RESOURCES: Fertile land, Oil, and Ore cover most of the map.

Cheers,

AncientSwan

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide. Code mods go into the Mods folder inside the game directory and must be enabled from the in-game Mods menu.

File & checksum

Filename
Coevorden_Netherlands_AD_1650-0.0.1.zip
File size
12.9 MiB