Cape Coral Florida
city with canals in sw florida - see readme for details
About this mod Author’s original text
Finally got the MOOB mod figured out. Made a scale map of Cape Coral, FL. No canals yet in C:S2 so all the canals are just ground. I spent a lot of time cleaning up odd heights from the map and setting up a good sealevel (after flooding everything to fill the canals). Had to use a suspension bridge for the Cape Coral Bridge in order to have room for shipping lanes. Added Cape Coral Parkway, Del Prado Boulevard, Santa Barbara Boulevard, Skyline Boulevard, Chiquita Boulevard, Veteran's Parkway, and a small bit of Pine Island Road. Features include; Canals...lots of 'em, 8 air outside connections, 4 train outside connections, 9 road outside connections, a buttload of trees, full map usage for specialized industry. Starting tile roughly center on the CC Pkwy and Del Prado intersection. High voltage from off the map available in starting tile.
I have played several hours on this map, with many mods, and have had no failures or crashes. If you experience issues, let me know.
PS: I recommend the image overlay mod with a map of the cape for some fun times.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide. Code mods go into the Mods folder inside the game directory and must be enabled from the in-game Mods menu.