BetterPedestrianPathfind
Improves pedestrian pathfinding so they will be less likely to cross at 'unsafe' areas (IE, areas where a crosswalk was removed, requiring them to cross to the opposite side first, or maybe use a near
About this mod Author’s original text
This repository contains mods that offer minor quality-of-life improvements over the base game of Cities: Skylines II.
Disclaimer: These modifications are generally small but highly experimental. Your game may crash more frequently, and your save files could be corrupted.
Mods
Improves pedestrian pathfinding so they will be less likely to cross at "unsafe" areas (IE, areas where a crosswalk was removed, requiring them to cross to the opposite side first, or maybe use a nearby bridge) (Compatible with version 1.0.14f1)
Installation
- Install BepInEx 5
- Download BepInEx_x64_5.4.22.0.zip (or a newer version) and unzip all contents into the game's installation directory, typically C:/Program Files (x86)/Steam/steamapps/common/Cities Skylines II
- The installation directory should now include the BepInEx folder, doorstop_config.ini, winhttp.dll
- Download DLL files from the release page and place them in the Cities Skylines II/BepInEx/plugins folder
- Launch the game, mods should be loaded automatically.
Thanks
slyh/Cities2-Various-Mods: Mod that I based this off
Cities2Modding: Info dump / guides for Cities Skylines 2 modding
BepInEx: Unity / XNA game patcher and plugin framework
Harmony: A library for patching, replacing and decorating.NET and Mono methods during runtime
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide. Code mods go into the Mods folder inside the game directory and must be enabled from the in-game Mods menu.
Install these first, or the mod will not work: