AdvancedMod
Improve the difficulty of Chrono Ark.
About this mod Machine translation
AdvancedMod: version_Beta_0.8.0.22100601e1091h
Advanced Mod
Improve the difficulty of Chrono Ark.
Conflict with ExpertPlusMod(contains similar structure).
Put the TeamCrop-Advanced Mod-version folder in plugins folder.
English document is being made.
Localization completed: English, Chinese.
How to set advanced level:
at BepInEx\config\com.DRainw.ChArkMod.AdvancedMod.cfg
Open
Chrono Ark\x64\Master\BepInEx\config\com.DRainw.ChArkMod.AdvancedMod.cfg
Set the advanced level, open the game again, and play in normal mode on proficiency difficulty. The default advanced level has been set to 20.
If you want to enable Advanced+ Mode, make "Advanced+ Mode = true" and then set Advanced+ Level! Notice! Do not modify the advanced level in the same game, otherwise the archive may be damaged.
Don't turn mods on and off in the same session
Special modes have not been tested for compatibility and may contain bugs.
a1 More featured battles (continuously updated)
a2 All enemies have increased offensive capabilities atk+1 hit+5%
a3 part of the boss enhancement
a4 More curse battles
a5 store price increase
a6 Sanctuary Strengthening
a7 Bonfire cannot be revived, necklace charge +1
a8 The enemy gains recovery effect every turn
a9 relic column-1
a10 starts with a curse
a11 All enemy attributes are enhanced dod+2% MaxHp fluctuation -4%~+12%
a12 Starting from 2-1 bonfire, each time a bonfire is used, choose a skill to weaken
a13 Receive painful damage for one round after entering combat
a14 2-1, 2-2, snow boss becomes 2 consecutive battles
a15 event selection, option -1
a16 inventory-3
a17 Some enemy skills are enhanced or have special effects
a18 None yet
a19 Our side cannot fight at the beginning of the battle. Resistance -10%
a20 When the battle starts, our team receives -5% healing
Advanced+ mode:
Locked advanced level is 20
Additional added features:
+1 All enemies' attack power +1 All enemies' health +10%
+2 Boss HP +5%, Cursed Monster HP +10%
+3 Permanent attack healing power of all allies -1 Remove the upper limit of hits for all allies
+4 Starting one round after the black mist arrives, we will be shocked every round
+5 Black Mist turns -1 (not less than 4 turns)
Update log:
v0.8.0 framework update: Unzip all files in the compressed package to the plugins folder, delete all files of the previous version, and no longer compatible with the old framework
v0.7.0 framework update: Unzip all files in the compressed package to a folder, delete the UtilDrwinLib.dll and UtilDrwinLib folders of the previous version
No longer compatible with old frameworks
v0.6.11 Fixed queue error in Sanctuary
v0.6.10 Fixed the error of enemy AI when fighting Summoner
v0.6.9 Fix leader AI error
v0.6.8 +4A: When the black fog round comes, our side will be shocked every round →
One round starts after the black mist arrives, and our side will be electrocuted every round.
A6: Some sanctuary combination adjustments
A18: (Bonfire Smithy Synthesis-1) Temporarily deleted
v0.6.7 A3: Leader enhancement: use absolute obedience round, extra action
A6: Sleeping Hedgehog: HP reduced: 280→240
A18: Bonfire Smithy Synthesis -1 moved from a9 to a18
v0.6.6 starts recording change logs
At the beginning of each game, the health value of all enemies fluctuates between -4% and 12%.
Temporarily delete advanced 18
Advanced 9 adds "Campfire Blacksmith Shop Synthesis-1"
Added advanced + mode, added advanced + mode level configuration
Now when defeating the leader, the popcorn will clear the countdown skills on the right that are affected by the leader.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: